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Hakikat Kebenaran Sifat Ilmiah, Metode Mendapatkan Kebenaran Ilmiah, Riset Ilmiah dalam Ilmu Manajemen Pendidikan Islam Putra, Joni; Elizasri, Elizasri; Wardani, Kurnia; Ardeimen, Ardeimen
Jurnal Pustaka Cendekia Pendidikan Vol. 1 No. 01 (2023): Jurnal Pustaka Cendekia Pendidikan Volume 1 Nomor 1, Mei - Agustus 2023
Publisher : PT PUSTAKA CENDEKIA GROUP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70292/jpcp.v1i01.6

Abstract

The problem of the emergence of a knowledge is a very important issue in epistemology, because it will give rise to various answers according to philosophical understanding, whether the answer is a priori (answer that has not been proven by sensory or mental experience) or a posteriori (answer that has been proven by experience and experiment). . Thus, Abbas Hammami is of the opinion quoted by Surojiyo in his book entitled Philosophy that this knowledge is based on objective reality. Problems that occur in humans will feel normal if there is no scientific attitude embedded in them. It is this scientific attitude that encourages people to think critically and radically in dealing with a problem or problem in life which is a source of scientific development. The birth of a new scientific discipline stems from someone's great curiosity to find out the truth about something. The scientific method is a procedure or mechanism in building knowledge from knowledge that is still pre-scientific, with a systematic pattern and adheres to procedural principles and normative techniques, so that scientific validity or validity is produced which can be accounted for. This scientific method must of course be adapted to the nature of the object
Gaya Kepemimpinan di Lingkungan Kerja dan Organisasi Pada MAN Kota Solok Wardani, Kurnia; Hendriani, Suswati
Jurnal Pustaka Cendekia Pendidikan Vol. 1 No. 01 (2023): Jurnal Pustaka Cendekia Pendidikan Volume 1 Nomor 1, Mei - Agustus 2023
Publisher : PT PUSTAKA CENDEKIA GROUP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70292/jpcp.v1i01.7

Abstract

The leadership style applied by the Principal of Man Kota Solok currently has three leadership styles. Democratic leadership style can be seen in the deliberations held for decision-making related to teachers and employees. The autocratic leadership style is applied when it comes to financial management. Then the free leadership style (laissez faire) is applied when daily activities are carried out. However, in general, the leadership style applied is a free (laissez faire) but bound leadership style. Although in some cases implementing autocratic and democratic leadership styles. This is done because the people we face and also the problems are also different, then the situations and conditions we face are also different. So to complete it the principal uses these three leadership styles. In addition to strengthening the leadership style applied, the leader also applies his leadership functions, namely instructive, consultative, participation, delegation, and control. And good and proper leadership is one of the important assets that must be owned in the Man City Solok Regional Environment. This has encouraged school principals in the city of Solok to carry out activities in the form of training and development in improving the quality of leadership. The realization of realizing proper and correct leadership is proven by the existence of leadership training activities in the form of education and training (Training) provided by the Regional Government of Solok district. As well as organizations in Solo City Man have a goal of profitability and developing in a better direction. Another similarity, the school consists of people who have different goals. the management at the school has its own goals that are aligned with organizational goals because the main goal is how the Man Kota Solo school can progress and develop.
Development of Augmented Reality-Based Learning Media on Hindu Temples: Pengembangan Media Pembelajaran Candi Hindu Berbasis Augmented Reality Wardani, Kurnia; Widodo, Tri
Jurnal Teknik Elektro dan Komputer Vol. 14 No. 2 (2025): Jurnal Teknik Elektro dan Komputer
Publisher : Universitas Sam Ratulangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35793/jtek.v14i2.62745

Abstract

Abstract — This study addresses the low level of student interest and understanding in history lessons, particularly on the topic of Hindu temples, which is commonly taught through conventional methods such as lectures and textbooks. Interactive media is considered a promising alternative to enhance engagement and provide a more immersive learning experience. This research aims to develop Augmented Reality (AR)-based learning media to support junior high school (SMP) students in understanding historical material related to Hindu temples. The development process followed the ADDIE model, which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. The AR application was created using Unity and the Vuforia Software Development Kit (SDK). The final product—a mobile AR learning application—was tested on Grade VII students at SMP Taman Dewasa Jetis, Yogyakarta. Validation results indicate high feasibility, with media experts rating the application at 97%, material experts at 95.5%, and student responses reaching 89%, all categorised as “very feasible.” Effectiveness testing revealed a significant improvement in student understanding, with an N-Gain score of 62%, placing it in the “moderately effective” category. These findings suggest that AR-based learning media are both feasible and effective in enhancing student interest and comprehension of historical content. The application represents an innovative alternative for creating a more interactive, engaging, and meaningful learning experience in the classroom. Key words — Learning Media, Augmented Reality (AR), History of Hindu Temples, Effectiveness   Abstrak — Latar belakang dari penelitian ini adalah rendahnya minat dan pemahaman siswa terhadap pelajaran sejarah, terutama pada topik candi Hindu, yang selama ini disampaikan melalui metode konvensional seperti ceramah atau buku teks. Media interaktif dinilai mampu memberikan pengalaman belajar yang lebih menarik dan mendalam. Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis teknologi Augmented Reality (AR) sebagai sarana bantu dalam memahami materi sejarah tentang candi-candi Hindu bagi siswa Sekolah Menengah Pertama (SMP). Pengembangan media dilakukan dengan menggunakan model ADDIE (Analysis, Design, Development, Implementation, dan Evaluation), serta memanfaatkan perangkat lunak Unity dan Vuforia SDK. Produk akhir berupa aplikasi pembelajaran AR diuji coba kepada siswa kelas VII di SMP Taman Dewasa Jetis Yogyakarta. Hasil validasi menunjukkan bahwa aplikasi ini sangat layak digunakan, dengan penilaian ahli media sebesar 97%, ahli materi sebesar 95,5%, dan tanggapan siswa sebesar 89%. Sementara itu, hasil uji efektivitas menunjukkan peningkatan pemahaman siswa dengan skor N-Gain sebesar 62%, yang termasuk dalam kategori cukup efektif. Dari hasil tersebut dapat disimpulkan bahwa media pembelajaran berbasis Augmented Reality ini tidak hanya layak digunakan, tetapi juga efektif dalam meningkatkan minat dan pemahaman siswa terhadap sejarah candi Hindu. Media ini menjadi alternatif inovatif dalam menciptakan pengalaman belajar yang lebih interaktif, menarik, dan bermakna di kelas. Kata kunci — Media Pembelajaran, Augmented Reality, Sejarah Candi Hindu, Efektivitas.