Claim Missing Document
Check
Articles

Found 2 Documents
Search

HUBUNGAN NASABAH PENGGUNA APLIKASI TEKNOLOGI DAN KEPUASAN JASA PERBANKAN DENGAN NILAI-NILAI PENDIDIKAN IPS DI BANK PANIN JAKARTA BARAT Marantika, Yuni Shara; Suswandari, Suswandari; Sya'ban, Moh. Balya Ali
Jurnal Ekonomi dan Pendidikan Vol. 21 No. 2 (2024)
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jep.v21i2.78769

Abstract

Tujuan penelitian ini adalah untuk mengetahui hubungan antara nasabah pengguna aplikasi teknologi dan kepuasan terhadap layanan perbankan yang dapat dianalisis dari perspektif ilmu pengetahuan sosial (IPS). Penelitian ini menggunakan kuesioner dalam mengumpulkan data dengan metode survei. Peneliti menggunakan analisis regresi linear berganda dengan bantuan SPSS. Hasilnya menunjukkan bahwa nasabah pengguna aplikasi teknologi jasa perbankan dan kepuasan jasa perbankan terdapat pengaruh secara simultan dan signifikan terhadap nilai-nilai pendidikan IPS. Dengan kata lain, nasabah pengguna aplikasi teknologi jasa perbankan dan kepuasan jasa perbankan secara bersama-sama memiliki hubungan yang signifikan dengan nilai-nilai pendidikan IPS. Dalam uji koefisien determinasi yang telah diperoleh, dapat diketahui bahwa besarnya Adjusted R Square adalah 0,791=79,1%. Hal ini mengartikan bahwa pengaruh seluruh variabel independen terhadap variabel dependen sebesar 79,1% dan sebesar 28,9% dipengaruhi oleh variabel lain.
Pengaruh Media Pembelajaran Educaplay Terhadap Hasil Belajar Pendidikan Pancasila Siswa Sekolah Dasar Rumaiya, Ikmatul; Sya'ban, Moh. Balya Ali
BRILIANT: Jurnal Riset dan Konseptual Vol 10 No 4 (2025): Volume 10 Nomor 4, November 2025
Publisher : Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/briliant.v10i4.1973

Abstract

The Pancasila Education subject with Educaplay is one of the uses of learning media that can encourage students to have an interest in thinking critically, responsibly, creatively and developing the student learning process in order to get maximum learning results. The learning outcomes of Pancasila education are considered to still have a very big influence on students because it can be seen from the connectedness related to everyday life, but there is a problem faced by students at SDN Baru 06, namely the lack of learning outcomes. Through field observations, there are findings that show that learning outcomes at SDN Baru 06 are still relatively low. This can be seen through learning results and observations made in class. This situation is caused by conventional learning model factors, which cause students to become passive and uninterested in lessons, due to the rare use of technology-based learning media. By using media through the Educaplay platform, it can help students' learning process so that learning outcomes can be achieved well and continue to improve. The results of statistical analysis show that the Educaplay learning media has an effect on the experimental class through the pre-test and post-test which has been found to have significant achievement results in the ability of class V learning outcomes at SDN Baru 06 Jakarta.