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Pengembangan E-Worksheet Berbasis Tri-Ko dan PjBL untuk Penguatan Karakter Global Siswa Ermiyawati, Riris; Zulfiati, Heri Maria; Barriyah, Insanul Qisti
Media Manajemen Pendidikan Vol 8 No 1 (2025): Juni 2025
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/mmp.v8i1.19640

Abstract

The character of global diversity is essential for students, as today's world is interconnected without borders. The aim of this study is to determine the content quality of the e-worksheet, its visual design quality, its practicality, and its effectiveness in enhancing students’ global diversity character. This is an R&D study using the ADDIE model. The expert validation test involved three experts specializing in content, media, and practice. The effectiveness test subjects were 18 fourth-grade students from SD N Banjarharjo and SD N Kalibawang. The expert validation results showed that the content quality scored 97% (very appropriate category), and the visual quality scored 91% (very appropriate category). The practicality test resulted in a score of 92%, indicating it is very practical. Meanwhile, the effectiveness test using a paired sample t-test showed an increase in the average score from 1.84 in the pretest to 2.90 in the posttest, with a significance value of 0.000 (< 0.05), indicating a significant difference. Therefore, the product is effective in improving students’ global diversity character.
Developing Educational Games Based on PjBL to Improve Science Literacy Ermiyawati, Riris; Nisa, Ana Fitrotun; Masjid, Akbar Al
Jurnal Penelitian Pendidikan IPA Vol 11 No 10 (2025): October: In Progress
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i10.12397

Abstract

Students' scientific literacy skills are still categorized as very low, this occurs due to the lack of innovative learning media capable. This research aims to develop educational games based on Project Based Learning (PjBL) to improve the scientific literacy of elementary school students. This research is a type of development research (R&D) with the ADDIE development model. The methods used in this research are quantitative and qualitative methods. Data were collected through model validation assessment sheets, implementation observations, and documentation. The model was tested on 115 fifth-grade students from three elementary schools in Kulon Progo Regency. Data were analyzed quantitatively and qualitatively, then analyzed inferentially with a paired sample t-test. The results of the study indicate: (1) the validation of the educational game product obtained an average score of 89.91% from experts and 82.82% from practitioners and (2) The analysis results show a probability value of 0.00 < 0.05, meaning there is a difference between the results of the pretest of science literacy skills and the posttest. So it can be concluded that the development of PjBL-based educational games is proven to be valid, feasible, and effective in improving the scientific literacy of elementary school students.