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EFEKTIVITAS PEMBELAJARAN BERKOLABORASI DALAM MENINGKATKAN RASA PERCAYA DIRI DAN MOTIVASI BELAJAR SISWA Sihite, Muda Sakti Raja; Sormin, David Frendy; Panggabean, Nelly Enjelika; Simorangkir, Martina Sabnariana
Community Development Journal : Jurnal Pengabdian Masyarakat Vol. 6 No. 2 (2025): Volume 6 No. 2 Tahun 2025
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/cdj.v6i2.43758

Abstract

Pembelajaran berkolaborasi merupakan salah satu metode yang dapat meningkatkan rasa percaya diri dan motivasi belajar siswa. Penelitian ini bertujuan untuk mengevaluasi efektivitas pembelajaran berkolaborasi dalam meningkatkan dua aspek tersebut di kalangan peserta didik. Metode yang digunakan dalam penelitian ini adalah observasi dan wawancara yang dilakukan pada siswa di SMA Negeri 1 Sipoholon. Hasil penelitian menunjukkan bahwa siswa yang terlibat dalam pembelajaran kolaboratif mengalami peningkatan rasa percaya diri dalam menyampaikan pendapat dan lebih termotivasi dalam belajar. Faktor-faktor seperti interaksi sosial, dukungan teman sebaya, dan keterlibatan aktif dalam diskusi kelas memainkan peran penting dalam hasil tersebut. Dengan demikian, pembelajaran kolaboratif dapat menjadi strategi yang efektif dalam meningkatkan kualitas pembelajaran di sekolah.
The Effect Of Kahoot!-Assisted Interactive Learning On Students' Problem-Solving Abilities In Quadratificial Functions In Grade X Sormin, David Frendy; Sinaga, Rani; Situmorang, Adi Suarman
Jurnal Pendidikan, Sains Sosial, dan Agama Vol. 10 No. 1 (2024): Jurnal Pendidikan, Sains Sosial, dan Agama
Publisher : STABN RADEN WIJAYA WONOGIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53565/pssa.v10i1.2317

Abstract

This study aims to determine the effect of interactive learning assisted by kahoot! on the problem-solving ability of class X students in the quadratic function material at the Free Methodist Private High School Medan. This study uses a quasi-experimental method with probability sampling techniques, where class XA is designated as the experimental class and class XB as the control class. The research instrument used is a test. After calculations using the ????- test , the calculated t is 6.474. For α = 0.05 and df = 61-2 = 59 then t_0.05.59 = 2.95 then obtained t_table = 2.95 obtained t_count> t_table, which means reject H_0 and accept H_a. The results of data analysis show that the sig. (2-tailed) value is 0.000 <0.05 at a significance level of 5%, which means there is a significant difference between the experimental and control groups. The average problem-solving score of students in the experimental class was 83.806, while the control class obtained an average of 69.6. The results of the ???? - ???????????????? test showed that the average score of the experimental class was 0.72 (high category), while the control class obtained a score of 0.53 (medium category). The large influence of interactive learning assisted by Kahoot! on students' problem-solving abilities reached 70.1%. Therefore, it can be concluded that interactive learning assisted by Kahoot! has an effect on the problem-solving abilities of class X students of SMA Swasta Free Methodist Medan on the quadratic function material