Amanda Berlia Bersky
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PENGEMBANGAN POP-UP BOOK DITO AUMENTED REALITY SEBAGAI MEDIA MEMBACA PERMULAAN BERNUANSA BUDAYA LOKAL UNTUK SISWA KELAS 1 SD Amanda Berlia Bersky; Kurnia Shandi; Melani Adila Putri; Nurul Azmi; Tiok Wijanarko
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10 Nomor 1, Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.22012

Abstract

This study aims to overcome the low reading ability of first-grade elementary school students by developing learning media in the form of pop-up books based on augmented reality (AR) that focus on local culture. This study uses the Research and Development (R&D) method with five stages, namely analysis, design, development, implementation, and evaluation. The results of the study showed that the media developed had high validity, with an average of 91%, considered very valid by experts. Practicality tests by teachers and students showed an average of 96%, which was considered very practical in its use. The effectiveness of this medium was tested through various statistical tests, including normality tests, which showed that the data were normally distributed in both groups, the experimental and control groups. The paired sample t-test showed a significant difference between student learning outcomes in the pre-test and post-test in the experimental class using AR-based pop-up books, with a Sig. (2-tailed) value of 0.000 <0.005. The same test in the control class also showed a significant difference. In addition, the independent sample t-test showed that the average post-test score of students in the experimental class was higher (78.15) compared to the control class (68.20). Overall, this study proves that the use of AR-based pop-up book media is effective in improving students' beginner reading skills and has a high level of validity and practicality. This shows that the use of pop-up book media has been proven effective in helping students improve their beginner reading skills.  
PENGEMBANGAN MULTIMEDIA INTERAKTIF ‘JELAJAH BUDAYA BERSAMA RAJO’ BERBASIS ARTICULATE STORYLINE 3 PADA PELAJARAN PENDIDIKAN PANCASILA KELAS IV SD Amanda Berlia Bersky; Zuardi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 4 (2025): Volume 10. No4, Desember 2025.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i4.32083

Abstract

Education in the 5.0 digital era requires innovative and interactive learning in line with the demands of the 21st century. To realise this, interactive IT-based media centred on students is needed. However, in elementary schools, the use of interactive media is still limited to simple videos or digital quizzes. However, professional software like Articulate Storyline 3 is capable of integrating video, audio, and images to create more engaging and meaningful learning experiences. This research aims to develop interactive multimedia "Exploring Culture with Rajo" based on Articulate Storyline 3 for fourth-grade elementary school students. The research uses the research and development (R&D) method with the ADDIE model, which includes analysis, design, development, implementation, and evaluation. Validation is conducted by experts in content, media, and language. Practicality is assessed through teacher and student questionnaires, while effectiveness is measured using pre-tests and post-tests. Field trials were conducted at SDN 01 Benteng Pasar Atas as the experimental class, SDN 03 Pakan Kurai as the experimental class, and SDN 08 Tarok Dipo as the control class with fourth-grade students. The research results showed material validation of 100%, language 95%, and media 99% (very valid). The practicality according to teachers reached 99% in the trial class and 97% in the experimental class, while students rated it 90% and 94%. The effectiveness of the media with an N-Gain of 76% in the trial class, 83% in the experimental class, and 67% in the control class. It is concluded that this media is valid, practical, and effective for Pancasila Education learning in the fourth grade of elementary school.