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PENERAPAN PERMAINAN TRADISIONAL KERAPAN SAPI UNTUK MENINGKATKAN MOTORIK KASAR PESERTA DIDIK KELAS III SD NENGRI PAKIS 1/368 SURABAYA Agnes Diona Febriyanti; Agung Bayu Aji; Agung Prasetya; Agus Prasetiyo; Agustia Indra Wahyu; Marsudianto; Fifukha Dwi Khory
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.23368

Abstract

This Classroom Action Research was conducted with the aim of determining the improvement of gross motor skills in children by implementing the bull racing game through the PTK classroom action research method in grade III students at SD NENGRI PAKIS 1/368 SURABAYA, Jl Pakis Tirtosari VIII/14, Sawahan District. This study used two cycles, namely cycle 1 and cycle 2. The data collection techniques used were tests, documentation, and observation. This study used the PTK method to improve gross motor skills in children in the bull racing game of grade III students at SD NENGRI PAKIS 1/368 SURABAYA, Jl Pakis Tirtosari VIII/14, Sawahan District. From the results of the study, there was an increase in the results of motor tests in children from cycle I to cycle II, both from the improvement of gross motor skills in children. The completion of learning outcomes in cycle I was (63%) and in cycle II (96%), so that the increase from cycle I to cycle II was (33%).
Analysis of low student learning motivation: implications for physical education learning in fourth grade Marsudianto; Priambodo, Anung; Hartoto, Setiyo
Journal of Physical and Outdoor Education Vol. 8 No. 1 (2026): Journal of Physical and Outdoor Education
Publisher : STKIP Paasundan Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37742/jpoe.v8i1.409

Abstract

Low learning motivation in physical education limits active participation, perseverance, and the achievement of learning objectives. This study examines whether the small-sided games (SSG) approach can improve these conditions through a quantitative pretest–posttest control group experimental design. The population consisted of all fourth-grade students at Petemon State Elementary School in Surabaya (N=109), with a sample of 54 students selected through cluster random sampling (27 experimental; 27 control). Motivation was measured using a 5-point Likert scale questionnaire containing 25 statements that were proven to be valid (r=0.619) and reliable (r=0.801), so that changes in scores could be more reliably interpreted as changes in motivation rather than measurement error. The SSG treatment was given in 4 sessions, then the data were analyzed descriptively and inferentially (Shapiro–Wilk; paired sample t-test; α=0.05). The results showed that the experimental group increased from 78.59 to 85.29 and was significant (0.000), while the control group increased less from 76.62 to 79.44. This pattern reinforces that SSG is effective in increasing motivation, possibly because the activities are more interesting, enjoyable, and encourage active involvement, making it relevant as an adaptive and student-centered PJOK strategy.