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ANALISIS PENERAPAN PROFIL PELAJAR PANCASILA DIMENSI BERIMAN, BERTAKWA KEPADA TUHAN YANG MAHA ESA DAN BERAKHLAK MULIA DI SEKOLAH DASAR Fanhaz Nur Tsaury; Santa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.26667

Abstract

This study aims to determine the Implementation of the Pancasila Student Profile Dimension of Faith, Devotion to God Almighty and Noble Morals in Elementary Schools in Grade IV at SD Cipambuan. This study uses a qualitative descriptive approach. The main data sources for this study are teachers, students and principals. While the secondary data sources for this study are books and articles as well as previous studies. The data collection techniques used are observation, interviews and documentation. The data analysis technique in this study is Miles and Huberman which includes data collection, data reduction, data presentation and drawing conclusions. The implementation of the dimensions of faith, devotion to God Almighty and noble character in Class IV of Cipambuan Elementary School includes the implementation of worship activities such as Duha prayer, Zuhur prayer in congregation, murojaah and the habit of reading prayers before and after studying. Furthermore, discipline by arriving at school on time, wearing clean and neat clothes, and being honest in completing school assignments. Students also shake hands with teachers when they come to school and get used to the 5S culture. Then, students care for the environment by cleaning the classroom and throwing trash in its place. Furthermore, students understand their rights and obligations both at school and participating in flag ceremonies. Cipambuan Elementary School strives to carry out activities related to the dimensions of faith, devotion to God Almighty and noble character in Class IV. However, this has not been implemented perfectly due to the lack of awareness of students who still need to be motivated.
PENGEMBANGAN BAHAN AJAR BERBANTUAN APLIKASI NEARPOD PADA MATERI ADA HEWAN APA SAJA DISEKITARMU DI SEKOLAH DASAR Alda Florencia; Griet Helena Laihad; Santa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.22079

Abstract

This research method uses the Research and Development (R&D) method with the ADDI (analysis, design, development, implementation) development model. This research involved 25 students and in the process of validation and trial teaching materials that had been developed. Validation was carried out by three experts, namely media experts, linguists and material experts, with media expert validation results of 93%, linguist validation results of 100%, and material expert validation results of 92%, with an average result of 95% which is included in the "Very Eligible" criteria. Strengthened by the results of student respondents of 92.6% in the "very feasible" category. Likewise, the results of teacher respondents were 94% in the "very appropriate" category. From these results, it can be concluded that the teaching materials developed are very effective and practical for use in measuring students' understanding of the material There Are Any Animals Around You. Keywords: Teaching Materials, Nearpod, Any Animals Around You
PENGEMBANGAN E-LKPD MENGGUNAKAN WEBSITE WIZER.ME PADA MATERI BUDAYA DAERAH INDONESIA Putri, Fitriyah Adilah; Nurlinda Safitri; Santa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.33552

Abstract

This study aims to develop E-LKPD (Electronic Student Worksheets) using the Wizer.me website on Indonesian regional culture material. This study uses a Research and Development approach with the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The research subjects were 28 fifth-grade students in class V-B at SDN Muara Beres Elementary School in Bogor Regency. The research was conducted in the even semester of the 2024/2025 academic year. In this study, a validation test was conducted by experts, namely media experts, language experts, and subject matter experts. The validation results by media experts obtained 100% with a very feasible criterion, by language experts obtained 88% with a very feasible criterion, by lecturer subject matter experts obtained 94% with a very feasible criterion, and by teacher subject matter experts obtained 96% with a very feasible criterion. The student response questionnaire results obtained 97.21% with a very feasible category, and the average N-Gain learning outcome score was 0.7 with a high criterion. These results indicate that E-LKPD using the Wizer.me website is very feasible to use in the learning process and very effective in improving student learning outcomes.
PENGEMBANGAN MEDIA FLASHCARD AUGMENTED REALITY PADA MATERI KEKAYAAN BUDAYA INDONESIA KELAS IV Ayu Ningsih, Santi; Santa; Herawati, Desti
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01 Maret 2026 Public
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.12220

Abstract

Santi Ayu Ningsih 037121062. "DEVELOPMENT OF AUGMENTED REALITY FLASHCARD MEDIA ON INDONESIAN CULTURAL WEALTH MATERIAL GRADE IV" grade IV students at Ciriung State Elementary School 02 Cibinong. It aims to develop Augmented Reality (AR) flashcard media and find out its influence on students' learning outcomes on Indonesian Cultural Wealth material. This research uses the Research and Development (R&D) method with the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model. The validation of learning media is carried out by five experts, namely media experts, linguists, lecturer material experts, teacher material experts, and evaluation experts. There are results of validation of the revised results, namely from media validation of 100%, language validation of 100%, validation of material by lecturers of 96%, and validation of material by teachers of 90%, and validation of evaluation of 96% with an average overall result of 96.4% with very feasible criteria. For the results, the N-Gain score obtained an average score of 0.78 with high criteria. The results of the students' questionnaire response with an average of 93% were very good and the teacher's questionnaire response of 85% was also very good. Thus, it can be concluded that Augmented Reality (AR) flashcard media is very feasible and effective in improving student learning outcomes, especially in Indonesian Cultural Wealth materials.