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Analisis Butir Politomus dengan Model GPCM pada Pengembangan Penilaian Kinerja Keterampilan Proses Sains Mata Pelajaran Biologi Ulfah, Aulia Hermawati; Supahar
Biosfer: Jurnal Pendidikan Biologi Vol. 18 No. 2 (2025): Biosfer: Jurnal Pendidikan Biologi
Publisher : Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/biosferjpb.53403

Abstract

Assessment of science process skills can be conducted through tests or non-tests. However, observations, as one non-test technique, often face challenges related to space, time, and evaluator resources. A polytomous-type paper-and-pencil test was developed to address these issues. Item characteristic analysis is an essential aspect of instrument development; thus, this study reports the instrument analysis within the development of this assessment, using the item response theory approach. A total of 415 high school students in Sumedang completed 30 items depeloved. They came from four high schools selected based on the 2022 Asessmen Kompetensi Minimum (AKM) criteria. The test of 30 items had previously undergone successful content validity, construct validity, and reliability tests. Based on the item response theory assumptions, all items were eligible for analysis using this approach. Item fit testing revealed that the instrument suited the Generalized Partial Credit Model (GPCM). The analysis was performed using the R Program application. Results showed that all items (100%) were medium difficulty; 21 items (70%) had good discrimination and items (30%) exhibited high discrimination. 14 items were suggested for category reduction due to minimal delta differences or exceedingly low delta values. These findings emphasize item analysis to achieve high-quality instruments.
Pendampingan Rumah Bermain Karakter Untuk Mengurangi Ketergantungan Gadget Anak Kampung Cigablongan Momon, Momon; Ratnasih, Teti; Nursihah, Arif; Ulfah, Aulia Hermawati; Prasetiawati, Nadia
As-Sibyan: Jurnal Pendidikan Anak Usia Dini Vol. 11 No. 1 (2026)
Publisher : UIN Sultan Maulana Hasanudin Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32678/assibyan.v11i1.12237

Abstract

This study aims to reduce gadget dependence through a Character Playhouse accompaniment program that integrates role-playing and storytelling activities as interactive and enjoyable educational alternatives. Experiential learning methods and participatory approaches were applied by facilitators to create a positive and inclusive learning environment Kampung Cigablongan, Desa Mandala, Kecamatan Cimenyan.. The results showed a significant decrease in the duration of gadget use, increased children’s interest in play activities, and the emergence of positive character values such as honesty, responsibility, empathy, and cooperation. This study reinforces the role of the Character Playhouse as an effective medium to divert children’s attention from gadgets while holistically supporting character development. Recommendations are provided to optimize the roles of parents, educators, and community members in managing children's gadget use and in developing sustainable character education programs.