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PEMBERDAYAAN EKONOMI MASYARAKAT DESA CAPA PALOH MELALUI SISTEM PERTANIAN TERINTEGRASI BERBASIS PROGRAM INOVASI DESA DAN POTENSI LOKAL Julia; Hamdani; Ibnu Yasier; Fahmi, Nuzulul; Abubakar, Al Asri; Junaidi; Karnilawati; Safrika; Malia, Rezqi
Beujroh : Jurnal Pemberdayaan dan Pengabdian pada Masyarakat Vol. 1 No. 1 (2023): Beujroh : Jurnal Pemberdayaan dan Pengabdian pada Masyarakat
Publisher : Yayasan Sagita Akademia Maju

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61579/beujroh.v1i1.26

Abstract

Economic empowerment is an important tool in improving the community's economy. The Integrated System is basically an integrated agricultural system that is capable of being an important choice of strategy to increase resilience, security, food quality and improve the community's economy. One of the solutions in developing integrated agriculture is to utilize the Village Innovation and Local Potential Program. This community service program aims to increase people's knowledge of integrated agriculture by taking advantage of village innovation program offers in terms of supporting local potential to improve the economy. The method used in this activity is counseling on integrated agriculture in building food security by taking advantage of village innovation program offers and local potential. The partners for this activity are all the people of Gampong Capa Paloh, Padang Tiji District, Pidie Regency. From this activity it can be concluded that the partner community is very active during the implementation of activities in the context of empowering the community's economy in Gampong Capa Paloh
COMMUNITY EMPOWERMENT THROUGH MARKETING OF HOUSEHOLD WASTE COMPOST IN SIMBE, MUTIARA TIMURDISTRICT, PIDIE REGENCY: PEMBERDAYAAN MASYARAKAT LEWAT PEMASARAN KOMPOS LIMBAH RUMAH TANGGA DI SIMBE KECAMATAN MUTIARA TIMURKABUPATEN PIDIE Mawardiana; Jumi Adela Wardiansyah; Karnilawati
WISDOM : Jurnal Pengabdian Kepada Masyarakat Wisdom Vol. 3 No. 1 (2026): JPKM WISDOM 5, 2026
Publisher : PT. ROCE WISDOM ACEH

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71275/wisdom.v3i1.153

Abstract

The high demand for compost among agricultural businesses has created opportunities to sell compost made from household waste. The community in Gampong Simbe, Mutiara Timur District, Pidie Regency, has not yet utilized household waste for composting, which has prompted the community service team to conduct community service in this area. The activity involved observing the community service site, discussing the timing and technical aspects of the activity, and introducing compost fertilizer through counseling, guidance, and training in fertilizer production for homemakers, PKK groups, and youth organizations. This activity consisted of preparation, implementation, and evaluation of the program. During the implementation phase, training was provided on compost production, packaging methods, sales models, and the profits from compost sales. The results of this activity provided participants with knowledge about how to make compost fertilizer, how to sell it, and how to calculate profits from compost sales. This enabled participants to increase their family income through compost sales and protect the environment from household waste, which they had not previously been aware of.   
PENGARUH PENGGUNAAN GAME EDUKASI BERBASIS AUGMENTED REALITY TERHADAP KEMAMPUAN MENYIMAK CERITA SISWA KELAS III SDN 255 PARANGLOHE KABUPATEN BULUKUMBA Karnilawati; Ratnawati; Desy Ayu Andhira
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 02, Juni 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.49343

Abstract

This study aims to determine the effect of using an Augmented Reality-based educational game on the listening skills of third-grade students at SDN 255 Paranglohe, Bulukumba Regency. This study used a quantitative approach with a pre-experimental method through a One Group Pretest–Posttest design. The subjects were 10 third-grade students. Data collection used a story listening test administered before and after the application of Augmented Reality media in the learning process. The results showed that students' listening skills improved after using the media. The average score for students in the pretest was 55.00, increasing to 84.00 in the posttest. These results indicate that the use of an Augmented Reality-based educational game significantly improved students' listening skills. The use of this technology helps students focus better and visualize the story content more easily through direct interaction with digital objects. Therefore, Augmented Reality-based educational games can be used as an effective alternative learning medium to improve elementary school students' listening skills.