Wachdaniyah, Achla Inayatul
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Penerapan Media Gambar Seri Aktivitas Keluarga Berbasis Discovery Learning untuk Keterampilan Menulis Siswa SD Wachdaniyah, Achla Inayatul; Purwati, Panca Dewi; Sabrina, Nazwa; Wibowo, Pasha Afriana; Febriyanto, Muhammad Zidan
YASIN Vol 5 No 6 (2025): DESEMBER
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/yasin.v5i6.8037

Abstract

Although picture series media has been widely studied, research that specifically integrates the Family Activity Picture Series with the Discovery Learning model for lower-grade students remains limited. This study aims to describe the implementation of this medium and to analyze its contribution to improving the simple sentence writing skills of second-grade students. The study employs a mixed-methods approach with a Sequential Exploratory design and involves 18 students as research participants. Data were collected through observation, documentation, and learning outcome tests, then analyzed through data reduction, data display, conclusion drawing, and the calculation of scores and achievement categories. The results indicate that the learning process was effective, with an average score of 10.83 out of 12 and 77.8% of students achieving the “Very Good” category, so that the application of picture series media based on Discovery Learning was proven to improve students’ simple sentence writing skills. These findings enrich theoretical discourse on the effectiveness of visual media in language learning and provide practical implications for teachers in designing instructional strategies that support the development of early writing skills among lower-grade students.
Penerapan Model Game-Based Learning Berbantuan Media Tantangan Panca Cilik terhadap Hasil Belajar Siswa pada Materi Pancasila Wachdaniyah, Achla Inayatul; Nuriyana, Faizatun; Widodo, Susilo Tri; Suryaningtyas, Ariana Dwi
YASIN Vol 5 No 6 (2025): DESEMBER
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/yasin.v5i6.8248

Abstract

Although interactive activity-based learning in Pendidikan Pancasila has been widely examined, research that specifically evaluates the effectiveness of Game-Based Learning (GBL) supported by the Tantangan Panca Cilik media remains limited. This study aims to evaluate the effectiveness of GBL in improving Pancasila learning outcomes among fifth-grade elementary school students. A quantitative approach with a simple experimental design was employed, involving 38 students selected through total sampling. Data were collected through achievement tests, observations, and informal interviews, and were analyzed descriptively using frequency percentages. The findings show that GBL supported by the Tantangan Panca Cilik media is effective in enhancing Pancasila learning outcomes, as indicated by the majority of students achieving the “Sangat Baik” (60.5%) and “Baik” (15.8%) categories. These results contribute to the development of constructivist learning theory and broaden the understanding of the use of educational games in Pendidikan Pancasila instruction. The study underscores the importance of game-based learning strategies in creating active and enjoyable learning environments and recommends that teachers integrate innovative media such as Tantangan Panca Cilik into their teaching practice. In addition, this study opens opportunities for further research in other subject areas and with broader samples.