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IMPROVING HANDWRITTEN DIGIT RECOGNITION USING CYCLEGAN-AUGMENTED DATA WITH CNN–BILSTM HYBRID MODEL Muhtyas Yugi; Utomo, Fandy Setyo; Barkah, Azhari Shouni
JITK (Jurnal Ilmu Pengetahuan dan Teknologi Komputer) Vol. 11 No. 2 (2025): JITK Issue November 2025
Publisher : LPPM Nusa Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33480/jitk.v11i2.6982

Abstract

Handwritten digit recognition presents persistent challenges in computer vision due to the high variability in human handwriting styles, which necessitates robust generalization in classification models. This study proposes an advanced data augmentation strategy using Cycle-Consistent Generative Adversarial Networks (CycleGAN) to improve recognition accuracy on the MNIST dataset. Two architectures are evaluated: a standard Convolutional Neural Network (CNN) and a hybrid model combining CNN for spatial feature extraction and Bidirectional Long Short-Term Memory (BiLSTM) for sequential pattern modeling. The CycleGAN-based augmentation generates realistic synthetic images that enrich the training data distribution. Experimental results demonstrate that both models benefit from the augmentation, with the CNN-BiLSTM model achieving the highest accuracy of 99.22%, outperforming the CNN model’s 99.01%. The study’s novelty lies in the integration of CycleGAN-generated data with a CNN–BiLSTM architecture, which has been rarely explored in previous works. These findings contribute to the development of more generalized and accurate deep learning models for handwritten digit classification and similar pattern recognition tasks.
Enhancing Computational Thinking of Islamic Education Students through CT-Based Prompt Engineering: A Quasi-Experimental Study on AI Multimodal Media Design Imam Kharits Najibulloh; Ahmad Latif; Muhtyas Yugi; Beny Riswanto
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 11 No. 2 (2026): April
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v11i2.20197

Abstract

This study evaluates the effectiveness of Prompt Engineering strategies based on Computational Thinking (CT) in enhancing the ability of Islamic Religious Education (PAI) students to design multimodal learning media (images, videos, and games) powered by Artificial Intelligence (AI). Using a quasi-experimental design involving 35 students, the research integrates the four pillars of CT decomposition, pattern recognition, abstraction, and algorithm design as logical foundations for composing AI instructions. The results show a significant increase in students’ CT scores, from an average of 56.80 to 85.10, with an N-Gain Score of 0.65 (effective category). Students successfully produced educational image media (92%), interactive game logic (84%), and animated videos (78%) with high theological accuracy. The abstraction pillar was found to be the most crucial in minimizing AI “hallucinations” in sensitive religious content, while algorithm design enabled the creation of systematic game flows. This strategy successfully transformed students’ roles from mere users to logical and critical instruction designers (Prompt Engineers). The study recommends integrating CT-Prompting into the PAI curriculum as a core competency to produce innovative and valid digital content in the era of artificial intelligence.
Perancangan Sistem Informasi Pemesanan Tiket Wisata Alam De' Balong Assaeida Berbasis Website Ahmad Latif; Muhtyas Yugi; Imam imam
INFOKABIN (Informatika, Komputasi, Aplikasi dan Bisnis) Vol 1 No 1 (2026): Januari 2026
Publisher : Universitas Al-Irsyad Cilacap

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36760/ifkb.v1i1.713

Abstract

designed to provide convenience for visitors in booking tickets and accessing park information online. Simultaneously, it assists management in generating accurate sales and visitor reports. The website was developed using the Waterfall method, utilizing tools such as HTML, Cascading Style Sheets (CSS), PHP, MySQL Database, and the Bootstrap framework. The results of this study conclude that the implementation of a web-based information system optimizes transaction operations and reporting management at De' Balong Assaeida. Kata Kunci/Keywords: Information Systems, Ticket Reservation, De' Balong Assaeida., Metode Waterfall, Website. ABSTRAK Pesatnya perkembangan teknologi informasi mendorong kebutuhan akses data yang cepat dan efisien, termasuk dalam sektor pariwisata. Penelitian ini bertujuan untuk merancang sistem informasi pemesanan tiket berbasis website pada Taman Wisata De' Balong Assaeida. Peralihan dari sistem tiket fisik ke transaksi elektronik diharapkan dapat meningkatkan efektivitas layanan serta memperluas jangkauan promosi melalui internet. Sistem ini dirancang untuk memberikan kemudahan bagi pengunjung dalam memesan tiket dan mengakses informasi taman secara daring. Di sisi lain, sistem ini mempermudah pihak pengelola dalam mengelola laporan penjualan dan data pengunjung secara akurat. Pengembangan website ini menggunakan metode Waterfall dengan alat pendukung berupa HTML, Cascading Style Sheet (CSS), PHP, Database MySQL, serta framework Bootstrap. Hasil penelitian ini menyimpulkan bahwa implementasi sistem informasi berbasis web mampu mengoptimalkan operasional transaksi dan manajemen pelaporan pada Taman Wisata De' Balong Assaeida.