Bhakti Prima Findiga Hermuttaqien
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PENGEMBANGAN MODUL DIGITAL INTERAKTIF BERBASIS SELF-LEARNING PADA MATA KULIAH KARYA TULIS ILMIAH Suarlin; Bhakti Prima Findiga Hermuttaqien; Iwan Setiawan
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 6 No. 6 (2022): November
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v6i6.8993

Abstract

In the current era, lecturers and teachers need to pay more attention to the Industry 4.0 revolution by developing innovative and creative technology-based learning media to enhance teaching and learning activities. This research aims to develop a self-learning-based interactive digital module for Scientific Paper subjects, conducted at Universitas Negeri Makassar in November 2021. The research employed a Research and Development (R&D) design. Data were collected using observations, questionnaires, and interviews and analyzed through qualitative and quantitative approaches. The results indicate that the developed self-learning-based interactive digital module is highly feasible. Evaluation from media experts during the alpha test yielded 90.62% (“very feasible”), material experts provided 90.51% (“very feasible”), and user assessment during the beta test obtained 94.01% (“very feasible”). Therefore, the interactive digital module is highly suitable for use as a learning medium for PGSD students.
ANALISIS KONFLIK SOSIAL DALAM NOVEL DOMPET AYAH SEPATU IBU KARYA J. S KHAIREN DAN IMPLEMENTASINYA SEBAGAI BAHAN AJAR SASTRA DI SMA/MA Firly Al'zha; Bhakti Prima Findiga Hermuttaqien; Fithry Muthmainnah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 4 (2025): Volume 10. No4, Desember 2025.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i4.35712

Abstract

This study was motivated by the low learning outcomes of fourth-grade students in the IPAS subject at UPT SD Negeri 77 Pinrang. Based on initial observations, only 8 out of 18 students achieved scores above the Learning Objectives Achievement Criteria (KKTP). This problem was caused by the lack of variation in the learning models used by the teacher, the dominance of the lecture method, and the limited opportunities for students to think critically and engage actively in the learning process. Additionally, students were not accustomed to working in groups, lacked confidence in expressing their opinions, and were more accustomed to receiving direct answers from the teacher. This research aims to improve student learning outcomes through the implementation of the Problem-Based Learning (PBL) model. This study employed Classroom Action Research (CAR) with a qualitative approach conducted in two cycles. Data collection techniques included observation, tests, and documentation. The results showed an improvement in student learning outcomes and learning activities after the implementation of the PBL model. Thus, the implementation of the Problem-Based Learning (PBL) model effectively enhances IPAS learning outcomes among fourth-grade students at UPT SD Negeri 77 Pinrang.
PENGEMBANGAN VIDEO ANIMASI SEBAGAI MEDIA EDUKASI ADAB BERSOSIAL MEDIA PADA MATA PELAJARAN PENDIDIKAN PANCASILA PADA KELAS IV SDN 172 INPRES LIMAPOCCOE Andi Tenri Ulang; Ahmad Syawaluddin; Bhakti Prima Findiga Hermuttaqien
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 1 (2026): Volume 11 No.1, Maret 2026.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i1.43142

Abstract

This study aims to produce animated videos as educational media on social media etiquette in the Pancasila education subject for fourth-grade students at SDN 172 Inpres Limapoccoe. The research method used in this study is Research and Development (R&D). The development model used by the researcher was the ADDIE model. The population in this study consisted of 27 fourth-grade students at SDN 172 Inpres Limapoccoe. The results of this study showed that the validation results obtained by subject matter experts were 75% (good), while the validation results obtained by media experts were also 75% (good). After conducting validation with experts, a teacher response test was carried out with a percentage of 82% (very good), a student response test with a percentage of 76% - 93% (very good), and a small group trial was conducted with 6 students. Thus, the research on the development of animated videos as a medium for educating social media etiquette is categorized as very good.
PENGEMBANGAN MEDIA MONOPOLI DALAM PEMBELAJARAN SENI BUDAYA UNTUK SISWA KELAS IV SEKOLAH DASAR Reski Dwi Yuliana, Andi; Ahmad Syawaluddin; Bhakti Prima Findiga Hermuttaqien
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 2 (2026): Volume 11 No. 02, Juni 2026.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i2.47336

Abstract

This research was motivated by the limited availability of learning media for Cultural Arts, resulting in insufficient understanding among fourth-grade students, as well as the need for differentiated learning to accommodate student diversity. The study aimed to develop and assess the feasibility of a Monopoly media using the Research and Development (R&D) ADDIE model, which was implemented among fourth-grade students at UPTD SDN 48 Barru. The analysis phase involved teacher interviews, followed by planning the media design and instruments. The development stage included media production, validation by material and media experts, and revisions until the product reached the "Very Good" category. The media was then tested on small and large groups. Questionnaire data were analyzed descriptively using percentages, revealing "Very Feasible" responses from both students and teachers. Formative evaluations were conducted at each stage to refine the product. Based on the development process and assessment results—which identified student needs and learning challenges, while the design emphasized clear objectives and engaging content structure—the feasibility of the Monopoly media for Cultural Arts, observed through validation and student trials, showed a validation score of 52% (Good category) and a student response rate of 82%. It can be concluded that the Monopoly media is feasible for use in Cultural Arts learning for fourth-grade elementary students.
IMPLEMENTASI PROFIL PELAJAR PANCASILA DALAM PEMBELAJARAN PENDIDIKAN PANCASILA KELAS IV UPT SD NEGERI 16 KELARA KABUPATEN JENEPONTO Junaedah, Dea Ananda; Bhakti Prima Findiga Hermuttaqien; Muhammad Nur Abdullah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 4 (2025): Volume 10. No4, Desember 2025.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research is motivated by the importance of strengthening students’ character through the values of Pancasila, amidst various moral issues occurring in school environments. The Pancasila Student Profile, as the core foundation of the Merdeka Curriculum, aims to develop Indonesian students who are faithful, pious, globally diverse, collaborative, independent, critical thinkers, and creative individuals. However, its implementation in elementary schools faces several challenges such as limited facilities, time constraints, and diverse student backgrounds that affect the learning process. This study aims to examine the implementation of the Pancasila Student Profile in the Pancasila Education learning process for fourth-grade students at UPT SD Negeri 16 Kelara, Jeneponto Regency. This research uses a descriptive qualitative approach with data collection techniques including interviews, observations, and documentation. The findings show that (1) lesson planning has been conducted by formulating learning objectives, materials, activities, and assessments aligned with the dimensions of the Pancasila Student Profile. The planning also includes differentiation strategies to accommodate varying student abilities. (2) Learning implementation involves methods such as lectures, group discussions, presentations, and project-based learning. Students are actively engaged in activities that cultivate cooperation, appreciation of diversity, critical thinking, and creativity, and the values of Pancasila are practiced directly in classroom interactions. (3) Assessment and evaluation are carried out continuously through diagnostic, formative, and summative assessments that cover cognitive, affective, and psychomotor domains using instruments such as written tests, observations, student journals, project assessments, and self-reflections. sThe study concludes that the implementation of the Pancasila Student Profile has been generally effective and contributes positively to student character development. However, further improvement is needed in terms of facility provision and teacher competency enhancement to ensure sustainable and optimal program implementation.