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Analisis Sentimen Ulasan Aplikasi Vision+ pada Google Play Store Menggunakan Algoritma Naive Bayes Classifier Eko Pangestu Aji; Yusnia Budiarti
Jurnal Nasional Komputasi dan Teknologi Informasi (JNKTI) Vol 8, No 5 (2025): Oktober 2025
Publisher : Program Studi Teknik Komputer, Fakultas Teknik. Universitas Serambi Mekkah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32672/jnkti.v8i5.9846

Abstract

Abstrak - Perkembangan teknologi digital telah mendorong meningkatnya penggunaan aplikasi streaming, salah satunya adalah Vision+. Pengguna secara aktif memberikan ulasan di Google Play Store yang dapat digunakan sebagai bahan evaluasi untuk mengetahui tingkat kepuasan maupun keluhan terhadap layanan aplikasi tersebut. Penelitian ini bertujuan untuk melakukan analisis sentimen terhadap ulasan pengguna aplikasi Vision+ dengan mengklasifikasikannya ke dalam kategori positif, netral, dan negatif. Metode yang digunakan adalah Text Mining dengan tahapan preprocessing berupa case folding, tokenisasi, stopword removal, dan stemming. Fitur diekstraksi menggunakan metode Term Frequency-Inverse Document Frequency (TF-IDF), lalu dilakukan proses klasifikasi menggunakan algoritma Naïve Bayes Classifier dengan varian Multinomial. Data yang digunakan sebanyak 4.026 ulasan yang dibagi menjadi 80% data latih dan 20% data uji. Hasil evaluasi model menunjukkan akurasi sebesar 77%, precision sebesar 80%, recall sebesar 91%, dan f1-score sebesar 85%. Berdasarkan hasil tersebut, model dapat digunakan untuk mendeteksi sentimen secara otomatis guna mendukung pengambilan keputusan pengembangan layanan aplikasi.Kata kunci : Analisis Sentimen; Vision+; TF-IDF; Naïve Bayes Classifier; Ulasan Pengguna; Abstract - The advancement of digital technology has led to a surge in the use of streaming applications, one of which is Vision+. Users actively provide reviews on Google Playstore, which can be utilized to evaluate user satisfaction and identify complaints. This research aims to conduct sentiment analysis on user reviews of the Vision+ application by classifying them into positive, neutral, and negative categories. The method used is Text Mining with preprocessing stages such as case folding, tokenization, stopword removal, and stemming. Feature extraction is performed using Term Frequency-Inverse Document Frequency (TF-IDF), followed by classification using the Naïve Bayes Classifier algorithm with the Multinomial variant. A total of 4,026 reviews were used and split into 80% training data and 20% testing data. The model evaluation results show an accuracy of 77%, precision of 80%, recall of 91%, and an f1-score of 85%. Based on these results, the model can be used to automatically detect sentiment to support application service improvement decisions.Keywords: Sentiment Analysis; Vision+; TF-IDF; Naïve Bayes Classifier; User Reviews;
PEMANFAATAN TEKNOLOGI AI UNTUK PENINGKATAN KREATIVITAS ANAK ASUH YAYASAN AS-SYAMSURIYAH JAKARTA Yusnia Budiarti; Ahmad Setiadi; Norma Yunita; Wahyutama Fitri Hidayat
Indonesian Community Service Journal of Computer Science Vol. 2 No. 2 (2025): Periode Juli 2025
Publisher : Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/indocoms.v2i2.9228

Abstract

Community service activities with the theme of Increasing Creativity Using AI at the As-Syamsuriyah Foundation aim to enhance the skills of the children under the care of the As-Syamsuriyah Foundation in utilizing Artificial Intelligence (AI) technology through visual arts in the form of videos that can be used for effective documentation and publication. In this digital era, AI offers great potential to boost human creativity, but its use must be carried out carefully and responsibly. By understanding and addressing ethical challenges, we can ensure that AI becomes a partner that enriches the creative world, rather than a threat that undermines it. Wise implementation of AI allows humans to continue to evolve, creating works that harmoniously blend technology and human touch. This training includes visual arts in the form of videos utilizing AI technology that can be used for documentation and publication. Participants will learn to utilize AI using software to create easily accessible animation videos suitable for the foundation's documentation needs. This activity is expected to help the foundation's children improve their creativity using AI while still paying attention to ethical aspects. The output of this community service activity will be in the form of articles in print or electronic media, increased knowledge and skills of the partners.