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Pengembangan Model Pembelajaran Digital Curation dalam Sistem Informasi PPG Seni Budaya untuk Menata Mengelola dan Mempresentasikan Karya Mahasiswa Secara Terintegrasi Iriaji; Usep Kustiawan; Titi Rahayuningsih; Ade Richa Daril Janah; Aisha Syauqina Ramadina; Ahmad Sholikin
EduInovasi:  Journal of Basic Educational Studies Vol. 5 No. 3 (2025): EduInovasi:  Journal of Basic Educational Studies
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/edu.v5i3.9312

Abstract

This research aims to develop a Digital Curation learning model in the PPG Information System of Arts and Culture which functions to organize, manage, and present student works in an integrated manner. The main problem raised is the lack of a structured learning system in archiving and exhibiting students' works digitally as part of the reflective and curatorial learning process. This research uses a Research and Development (R&D) approach with the ADDIE model, which focuses on the initial three stages: Analysis, Design, and Development. In the analysis stage, a needs study was carried out through observation, interviews, and analysis of learning documents, which shows the importance of digital curation learning in the context of art. The design stage produces a design of a digital curation-based learning model that includes the flow of curatorial activities, a digital platform for work archives, and learning reflection instruments. In the development stage, an initial prototype of a web-based digital system was developed that allows students to systematically upload, organize, and present works with tagging, cataloging, and multimedia presentation features. The results of the development show that this model has the potential to support students' digital literacy skills, work documentation, and visual communication in an integrative manner.
Application of character card learning media to improve character appreciation in theater art learning in Grade XI-3 SMAN 9 Malang Ahmad Sholikin
Humanities Horizon Vol. 3 No. 1 (2026)
Publisher : PT. Pena Produktif Kreatif

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63373/3047-8014/45

Abstract

This research aims to increase students' involvement and understanding in the subject of Arts and Culture, especially in contemporary theater materials, through the use of Character Card learning media. The background of this research arises from the low level of understanding of grade XI 3 students at SMAN 9 Malang on the basics of role-playing, especially in the aspect of deepening character characters, which is caused by the lack of innovation and the limitations of media in the learning process. The method used is Class Action Research (PTK), which is carried out in two cycles with stages of planning, implementation, observation, and reflection. Data collection is carried out through observation, learning outcome tests, and documentation. The results showed a significant increase in student participation and understanding after the implementation of the action. The participation rate of students increased from 58% in the first cycle to 83% in the second cycle. Media Character Cards have proven to be effective in creating a more interactive, fun, and meaningful learning atmosphere.