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Pengaruh Media Video Animasi 2D Terhadap Aktivitas Belajar Siswa pada Mata Pelajaran IPS Kelas VIII E di SMPN 01 Sumberbaru Zamroni Zamroni; M. Iqbal Ibrahim Hamdani; Agi Ma’ruf Wijaya
Reslaj: Religion Education Social Laa Roiba Journal Vol. 7 No. 11 (2025): RESLAJ: Religion Education Social Laa Roiba Journal
Publisher : Intitut Agama Islam Nasional Laa Roiba Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47467/reslaj.v7i11.9755

Abstract

The purpose of this study was to determine how the use of 2D animated videos impacts student learning activities in Social Studies (IPS) subjects in class VIII E at SMPN 01 Sumberbaru. The background of this study is based on the fact that conventional learning processes, which are usually monotonous and uninteresting, have low student engagement and participation. This study uses a quantitative approach using a quasi-experimental design. A non-comparable control group design was used. Questionnaires, documentation, and observation were used to collect data. The results of the study indicate that student learning activities with 2D animated video media are different from conventional learning methods. During the learning process, 2D animated video media can increase student interest, engagement, and interaction.
Canva Animated Video Media to Improve History Learning Activities of Class X Students of Bastren Nurussalam Vocational School M. Izza Fajar Sa'bana; Rina Rohmawati; M. Iqbal Ibrahim Hamdani
Historia Vol 14 No 2 (2026): HISTORIA: Jurnal Program Studi Pendidikan Sejarah
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/hj.v14i2.13811

Abstract

This study aims to improve the learning activity of Grade X PBS students at SMK Bastren Nurussalam in history lessons through the use of Canva-based animated video media. Initial observations indicated that students showed low learning engagement, such as lack of attention, minimal participation in discussions, and weak analytical skills. Using Classroom Action Research (CAR) conducted over two cycles, animated video media was implemented as an instructional innovation. The results revealed a significant increase in students' learning activity, marked by greater enthusiasm, active participation, and improved understanding of the material. Canva-based videos proved effective in presenting historical content in a more engaging and contextual way, aligning with the digital-native characteristics of today's students. Therefore, the use of Canva-based animated video media is recommended as an effective strategy to enhance the quality of history teaching in schools.