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PENERAPAN MODEL GAME BASED LEARNING “TREASURE HUNT” TERHADAP LITERASI BUDAYA SISWA KELAS V Ananda Anggoro Putri; Angga Setiawan; Indah Yunitasari
AL-MUADDIB: Jurnal Kajian Ilmu Kependidikan Vol. 8 No. 3 (2026): Juli
Publisher : LPPM STAI Muhammadiyah Probolinggo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46773/zrsxdq37

Abstract

Cultural literacy is an important ability for elementary school students to understand, appreciate, and preserve Indonesia’s cultural diversity. Amid the challenges of globalization, students' limited understanding of local culture may reduce awareness of preserving national identity. Therefore, innovative instructional models are needed to strengthen cultural literacy at the elementary level. This study aims to determine the effect of the Game Based Learning (GBL) “Treasure Hunt” model in IPAS learning on improving the cultural literacy of fifth-grade elementary school students. This research used a quantitative approach with a quasi-experimental method and a nonequivalent control group design. The subjects consisted of fifth-grade students at SDN 1 Surodakan, with 31 students in the experimental class and 29 students in the control class. Data were collected using pretest and posttest instruments and analyzed through normality test, homogeneity test, independent sample t-test, and N-Gain analysis. The results showed that the implementation of Game Based Learning “Treasure Hunt” had a significant effect on students’ cultural literacy. . The independent samples t-test showed a t-value of 13.964 with a significance level of 0.000 (p < 0.05), indicating a statistically significant difference between the experimental and control groups after the intervention. Furthermore, the experimental class achieved an N-Gain score of 68.87% (moderate category), whereas the control class obtained an N-Gain score of −2.11%. Therefore, the Game Based Learning “Treasure Hunt” model is effective for improving students’ cultural literacy in IPAS learning.
Pengaruh Pendekatan Deep Learning Berbasis Inquiry Based Learning terhadap Keterampilan Berpikir Kritis Siswa Kelas IV Sekolah Dasar Riannisa Novalia Rahmadhani; Angga Setiawan; Indah Yunitasari
Dawuh Guru: Jurnal Pendidikan MI/SD Vol 6 No 2 (2026): Agustus 2026
Publisher : Mafa Press in Collaboration with PGMI Tarbiyah Faculty IPMAFA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35878/guru.v6i2.2265

Abstract

This study is motivated by the low level of students’ critical thinking skills, which is caused by teacher-centered instruction and less meaningful learning processes. The purpose of this study is to determine the effect and effectiveness of the Deep Learning approach through the Inquiry-Based Learning (IBL) model on the critical thinking skills of fourth-grade elementary school students. This study employed a quantitative method with a quasi-experimental design using pre-test and post-test in both experimental and control groups. The results showed a significant improvement in the experimental group, with the average score increasing from 63.71 to 78.81, while the control group also showed improvement but not as substantial as that of the experimental group. Data analysis indicated that the data were normally distributed and homogeneous. The implementation of the Deep Learning approach based on IBL encouraged active student engagement, deeper understanding, and improved analytical skills. Therefore, this approach is proven to be effective in enhancing elementary school students’ critical thinking skills.
The Effect of Using Narrative Poster Learning Media on Historical Literacy of Science Subjects of Grade VI Elementary School Students Salsabila Maharani Aura Salim; Angga Setiawan; Indah Yunitasari
JOSAR (Journal of Students Academic Research) Vol 10 No 2 (2025): September
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/josar.v10i2.4799

Abstract

Historical literacy is the ability to understand, analyze, and connect past events with the present context. Based on PISA 2018 data, Indonesian students' reading literacy scores are still below the international average, reflecting the low ability to understand texts, including historical texts. The results of initial observations at SDN 1 Mlinjon, SDN 2 Mlinjon, and SDN 2 Suruh showed that the historical literacy of grade VI students was still relatively low. This study aims to determine the effect of the use of narrative poster learning media on historical literacy in the science subject of grade VI Elementary School students. This study uses a quantitative approach with a quasi-experimental design of the non-equivalent control group design type. The subjects of the study consisted of 31 students from the experimental class (SDN 1 and SDN 2 Mlinjon) and 23 students from the control class (SDN 2 Suruh), who were selected using a purposive sampling technique. Data collection was conducted through tests and interviews, while data analysis used independent sample t-test with the help of SPSS 25. The results of the analysis showed a significance value of 0.000 (<0.05), which means that there is a significant influence of the use of narrative poster media on improving students' historical literacy. Thus, narrative poster media can be an alternative effective learning media in improving the historical literacy of elementary school students. This study can also be a reference for the development of other narrative-based learning media.