Sucilia Tri Lestari
Universitas Tiga Serangkai

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KESIAPAN SEKOLAH DASAR TERHADAP TUNTUTAN ABAD KE-21 MELALUI CRITICAL DAN COMPUTATIONAL THINKING Lailati Rohmah; Sucilia Tri Lestari; Bianca Ayu Prastika
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 4 (2025): Volume 10. No4, Desember 2025.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i4.35499

Abstract

This study aims to analyze the readiness of elementary schools in developing critical thinking and computational thinking skills as learning demands of the 21st century. The research uses a qualitative approach with a case study design carried out at SD Al Firdaus Surakarta. Data were collected through in-depth interviews, participatory observations, and documentation studies of teachers and students of grade V. Data analysis was carried out using the Miles and Huberman model which included data reduction, data presentation, and conclusion drawn. The results of the study show that teachers have a good initial understanding of the essence of 21st century learning, even though the application of critical thinking and computational thinking is still implicit. The Unit of Inquiry (UOI)-based school curriculum allows for cross-subject integration through research-based projects and digital technologies. Students show positive initial readiness in critical and computational thinking, while schools have provided digital facilities. Nevertheless, optimizing the use of technology and strengthening teachers' pedagogic literacy is still needed so that 21st century learning can be carried out in a sustainable and measurable manner
THE USE OF EDUCATIONAL GAMES AS AN EVALUATION TOOL IN PRIMARY SCHOOL SCIENCE LEARNING Sucilia Tri Lestari; Lailati Rohmah; Bianca Ayu Prastika
Ittishal Educational Research Journal Vol. 6 No. 2 (2025): Ittishal Educational Research Journal
Publisher : International Islamic Schools Alliance

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51425/ierj.v6i2.100

Abstract

This study aims to analyze the use of educational games as an evaluation tool in science learning in elementary schools. The method used is a literature study with a qualitative approach, where data is obtained from various journals, articles, and relevant documents. The results showed that educational games such as Educandy, Wordwall, Kahoot, and Quizizz effectively increase student engagement, motivate learning, and support 21st century skills. Educational games make evaluation more engaging, provide instant feedback to teachers and help design optimal learning. Nonetheless, their implementation still faces challenges, such as lack of technological literacy, limited digital devices, and the need to adapt applications to the curriculum. This study concludes that educational games are effective and relevant evaluation media to support science learning in elementary schools. Further development is needed so that this technology can be optimally utilized in improving the quality of education in the digital era.