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STRATEGI PEMBELAJARAN AKTIF UNTUK MENINGKATKAN KEMAMPUAN MENEMUKAN IDE POKOK PADA SISWA KELAS IV SD Yeni Rahmawati; Daroe Iswatiningsih; Binti Solikah; Riza Ummaroch; Fatmawati H.A. Zakariah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.36679

Abstract

This study aims to describe the implementation of active learning strategies in improving the ability of fourth-grade students at SD Muhammadiyah Terpadu Ponorogo to identify the main idea of a text. The research subjects consisted of 28 fourth-grade students. The strategies applied included the use of computer-based media, interactive questioning, and group discussion. This study employed a descriptive qualitative approach, focusing on the learning process and students’ responses throughout the activities. Data were collected through participatory observation, documentation, and teacher reflection. The data were analyzed using the interactive model of Miles and Huberman, which consists of data reduction, data display, and conclusion drawing. The findings reveal that the active learning strategies computer-based media, interactive questioning, and group discussion successfully enhanced students’ enthusiasm and engagement during the learning process. The use of computer-based media captured students’ attention and made reading activities more enjoyable. Interactive questioning helped strengthen students’ comprehension of the text, while group discussions provided opportunities for collaboration, idea sharing, and practicing main-idea identification more accurately. Students responded very positively to the strategies, as reflected in their increased participation, motivation, and confidence during reading activities. The study concludes that the implementation of active learning strategies can serve as an effective alternative for improving the quality of reading instruction in elementary schools.
Challenges in Implementing the Teachers Code of Ethics in Responding to Social Dynamics Riza Ummaroch; Sinta Devi Prastika Putri; Erna Yayuk
Juwara: Jurnal Wawasan dan Aksara Vol. 6 No. 1 (2026)
Publisher : Yayasan Pendidikan dan Pengembangan Harapan Ananda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58740/juwara.v6i1.776

Abstract

This study aims to examine the various barriers faced by educators in implementing professional codes of ethics amid disruptive social transformation. Using a qualitative descriptive approach, the research analyzes how shifting social norms and the rapid penetration of digital technology have reshaped traditional ethical boundaries between teachers and students. These changes create new spaces of interaction that often blur the limits of professionalism. The findings reveal that teachers’ professional integrity is currently influenced by three main factors: the strong presence of digital environments beyond the classroom, inconsistent public expectations, and gaps in educators’ regulatory literacy. A lack of preparedness in responding to these dynamics can lead to ethical dilemmas that risk undermining the dignity of the teaching profession. Therefore, this study argues that partial or one-dimensional solutions are no longer sufficient. Systemic efforts are needed through the strengthening of contextual ethical literacy and protective institutional support. Such synergy is essential to ensure that educators possess not only intellectual competence but also adaptive moral resilience, enabling them to sustain their role as role models in an increasingly complex and dynamic educational environment.
Pemanfaatan Video Game Interaktif Suara Binatang untuk Meningkatkan Pengenalan Binatang pada Anak TK Nanda Salsabila; Daroe Iswatiningsih; Riza Ummaroch
J-SES : Journal of Science, Education and Studies Vol 5 No 1 (2026): Jurnal J-SES Vol 5 No 1
Publisher : Universitas Muhammadiyah Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30651/jses.v5i1.29341

Abstract

Pembelajaran pengenalan binatang pada anak TK S Parabela Kota Baubau, Provinsi Sulawesi Tenggara dilakukan dengan cara penayangan video game interaktif suara binatang yang diperoleh dari YouTube. Penelitian ini menggunakan pendekatan deskriptif kualitatif melibatkan anak TK, dengan data diperoleh melalui observasi langsung, wawancara, dan dokumentasi foto. Hasil penelitian menunjukkan bahwa penggunaan media digital interaktif secara signifikan memperkuat kemampuan anak dalam mengenali suara binatang. Anak mampu menunjukkan peningkatan akurasi dalam mengidentifikasi suara, menirukan bunyi secara tepat, serta menghubungkan suara dengan representasi visual binatang. Penyajian multimodal, melibatkan suara, visual dinamis, dan interaksi motorik, berkontribusi pada penguatan memori auditif dan meningkatkan keterlibatan kognitif anak sepanjang proses pembelajaran. Respon anak selama kegiatan juga memperlihatkan peningkatan ketertarikan, partisipasi aktif, dan kemampuan mengikuti instruksi. Antusiasme yang stabil serta permintaan anak untuk mengulang permainan mengindikasikan bahwa media ini memiliki tingkat kebermaknaan dan daya tarik yang tinggi. Temuan ini menegaskan bahwa penggunaan video game interaktif tidak hanya memfasilitasi pengenalan identifikasi binatang, tetapi juga mendukung perkembangan bahasa, kognitif, dan sosial anak usia dini. Penelitian ini membuka peluang bagi pengembangan media digital serupa pada cakupan materi dan populasi yang lebih luas