Anik Sundari
Unknown Affiliation

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

INCREASING STUDENTS’ LEARNING OUTCOMES ON THE VOLUME OF CUBES AND BEAMS LEARNING MATERIAL USING PROBLEM-BASED LEARNING MODEL Anik Sundari; Vinencia Ika Indralin; Siti Dewi Maharani
Jurnal PAJAR (Pendidikan dan Pengajaran) Vol. 7 No. 4 (2023): July
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v7i4.9511

Abstract

This paper discusses a type of Classroom Action Research (CAR), which is based on the low students’ Mathematics learning outcomes of students in class V.B at SD Negeri 112 Palembang. The purpose of this research is to improve students’ learning outcomes through the implementation of the Problem-Based Learning (PBL) model. The research was conducted in two cycles, with each cycle consisting of four stages: planning, action, observation, and reflection. The techniques used to collect data were observation, tests, and documentation. The initial condition of the research showed that the percentage of students’ learning completeness was only 10.34% (Very Less), which subsequently increased in the first cycle to 55.17% (Sufficient). Students’ learning outcomes further improved in the second cycle, with the percentage of learning completeness reaching 89.66% (Very Good). The results indicate that the application of the PBL model in learning has a significant effect on improving students’ learning outcomes in class V.B, particularly on the topic of the volume of cubes and beams. Thus, the PBL model can be considered one of the effective learning models for improving students’ learning outcomes, especially when it continues to be examined and adapted in line with educational developments.
PENGEMBANGAN MULTIMEDIA INTERAKTIF IPA UNTUK MENINGKATKAN MOTIVASI BELAJAR DAN KEMAMPUAN BERPIKIR KRITIS SISWA SEKOLAH DASAR Anik Sundari; Hendri Marhadi; Tuti Purwoningsih
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.40518

Abstract

Low learning motivation and students' critical thinking skills are still major problems in the learning process, especially in learning dominated by conventional methods and minimal use of digital media. This study aims to develop interactive multimedia that is valid, practical, and effective in improving students' learning motivation and critical thinking skills. This study uses the Research and Development (R & D) method with the ADDIE (Analyze, Design, Development, Implementation, Evaluation) development model. The subjects of this study were 31 fifth-grade students of Sepat 3 Masaran Elementary School. Data collection techniques used learning motivation questionnaires, expert validation sheets, student response questionnaires, teacher response questionnaires, and critical thinking ability tests. Research data were analyzed using descriptive statistics and the N-Gain Test. The results of the study showed that the interactive multimedia developed was in the feasible category based on the results of the validation test by media experts and material experts, each obtaining an average score percentage of 80.00% and 78.33%, as well as the small group trial student response questionnaire with an average score percentage of 80.00% and a large group trial student response questionnaire with an average score percentage of 79.50%. In addition, the results of the effectiveness test showed a significant increase in students' learning motivation and critical thinking skills after using interactive multimedia compared to before the intervention. Students' learning motivation increased from previously obtaining an average score percentage of 38.71% to 79.03% after using interactive multimedia products. Meanwhile, students' critical thinking skills were in the moderate category with an N-gain value of 0.67. These findings indicate that interactive multimedia is able to create more interesting, contextual learning and encourage students' active involvement in higher-order thinking processes. Thus, the developed interactive multimedia has the potential to be an effective alternative learning media to support improving the quality of learning and developing 21st-century competencies.