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Effect of LMS Live Forum with Deep Learning Approach on Students’ Collaborative Skills Amarulloh, Adhitya; Riski Dwi Andrian; Muhammad Maulidun Mufid; Isna Qurrotun Aini; Wanda Ani Nizar Auliya
Epistema Vol. 6 No. 2 (2025)
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/ep.v6i2.93217

Abstract

This study investigates the effect of LMS live forum activities integrated with a deep learning approach on the collaborative skills of higher education students. The research employed a one-group pretest–posttest design involving 30 undergraduate students enrolled in an Educational Technology course at a public university in Indonesia. Students participated in a series of synchronous live forum sessions in the LMS, structured using deep learning principles such as critical questioning, conceptual exploration, and collaborative problem solving. Data on collaboration skills were collected using a performance-based rubric and analyzed through descriptive statistics, the Shapiro–Wilk normality test, and a paired samples t-test. The results showed a significant increase in students’ collaborative skills after the intervention, with the mean score rising from 27.07 to 38.73. The paired t-test indicated a highly significant difference (p = .000), and the effect size (Cohen’s d = 3.70) demonstrated a very large and meaningful impact of the intervention. These findings suggest that the integration of deep learning strategies into synchronous LMS discussions fosters deeper engagement, enhances interaction quality, and supports more equitable collaborative performance among students. It is recommended that educators adopt structured deep learning–based live forum activities to strengthen collaboration competencies in digital learning environments. Future research may explore long-term effects, larger samples, and additional LMS features to optimize collaborative learning outcomes.
Development and Implementation of Information Technology-Based Learning Media in Project-Based Animation Learning at State Vocational School 4 Madiun Isna Qurrotun Aini; Novi Leny Rahmadhani; Farel Ramadani; Adelia Sherlyna; Narelia Rizky Oktadivani; Muhammad Akmal Bahauddin
Journal on Smart Learning Technologies Vol. 2 No. 2 (2026): Journal on Smart Learning Technologies
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jslt.v2i2.53207

Abstract

The transformation of education in the digital era necessitates the integration of information technology into learning processes to enhance the quality and relevance of education, particularly in vocational education. This study aims to analyze the development and implementation of information technology-based instructional media in project-based animation learning at SMK Negeri 4 Madiun. The study employed a qualitative approach using a case study design. Data were collected through observations, in-depth interviews, and documentation and were subsequently analyzed using an interactive analysis model consisting of data reduction, data display, and conclusion drawing. The findings reveal that information technology-based instructional media have been adaptively implemented and effectively integrated with industry demands through the Project-Based Learning (PjBL) model. Digital technologies function as the primary instructional medium throughout the learning process, ranging from concept visualization to animation production, and are supported by project-based assessment involving industry practitioners. The implementation of these technologies has contributed to increased student engagement, creativity, and technical competencies relevant to workplace requirements. However, several challenges were identified, including limitations in facilities and infrastructure, particularly the availability of devices with adequate specifications, as well as constraints related to instructional time and students’ digital competencies.