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Pengembangan Website Coffe Shop – Kopi Om untuk media Promosi Wiryawan, Bramasto; Prihanto
Jurnal Pengabdian Masyarakat Teknologi dan Pendidikan (MANTAP) Vol. 2 No. 3 (2025): Jurnal Pengabdian Masyarakat Teknologi dan Pendidikan (Jurnal Mantap)
Publisher : Redtech Putra Benua

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Abstract

Kopi Om, a coffee shop located in Surakarta, is a culinary business with significant market potential. Kopi Om has utilized social media for promotion and customer communication. However, its use of social media alone is considered suboptimal due to limitations in presenting comprehensive and structured information, such as a business profile, menu list, and integrated ordering access. Furthermore, the lack of an official website has resulted in the business's image being less than optimal as a professional brand in the digital age. To address these issues, an official website is needed to serve as a digital information and promotional tool for Kopi Om. This website is expected to display the coffee shop's profile, menu, and provide a direct ordering link to the online ordering service. With a website, customers can obtain information more clearly and quickly, and be directed directly to the ordering service without having to search for information through various separate platforms.  
Assessing Student Understanding of Mobile Programming (Android) Competencies Prabowo, Iwan Adi; Wijayanto, Hendro; Wiryawan, Bramasto
Ittishal Educational Research Journal Vol. 5 No. 1 (2024): Ittishal Educational Research Journal
Publisher : International Islamic Schools Alliance

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51425/ierj.v5i1.73

Abstract

Mobile programming is a field of study focused on developing applications for mobile devices. While Java is a core language, specific platforms like Android may utilize different frameworks or libraries built upon it. This study aimed to analyze the curriculum of a mobile programming course with an Android focus. The analysis centered on evaluating students' comprehension of the Android-specific materials within the course..The method used is in the form of data collection by interviews and questionnaires by making a list of questions/questionnaires to students related to the material/competence of Mobile programming (Android). The number of respondents is 30 students. The Mobile Programming Materials are as follows: Introduction to Android and Review of Java Programming, Android UI - XML Layout, Activity Life Cycle and Intent, Widgets, Action Bar and Context Menu, Shared Preferences and Files, Audio and Video, Android Advanced UI Design, Implementing Fragment , Broadcast Receivers and Notifications, Location Based Service, Android PHP MySQL. The results of the analysis show that the level of student understanding of mobile programming material is 70% located on the Easy scale. However, it can be seen that the comparison of the average level of student understanding of competency units shows a declining graph, therefore it is necessary to review the curriculum for mobile programming courses in the learning model of each competency unit.