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Improving Elementary Students’ Literacy and Numeracy through an Augmented Reality-Enhanced SmartBook Wijaya, Armeria; Mayasari, Linda; Pararta Wiguna, Debio; Brahmasta Indra, Gabriella; Salsabila Sholihin, Rizka
Room of Civil Society Development Vol. 4 No. 6 (2025): Room of Civil Society Development
Publisher : Lembaga Riset dan Inovasi Masyarakat Madani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59110/rcsd.798

Abstract

Previous studies on Augmented Reality (AR) in education have largely focused on vocabulary learning, reading comprehension, spatial reasoning, or mathematics skills using mobile or game-based platforms, mostly in international contexts. Research examining AR that is directly integrated into printed classroom materials remains limited, particularly studies aligned with Indonesia’s Kurikulum Merdeka and aimed at strengthening foundational literacy and numeracy. To address this gap, this study evaluated the effectiveness of SmartBook LKPD DigiLitNum, an AR-supported interactive workbook, in improving Grade 3 students’ literacy and numeracy performance. A one-group pre-test and post-test design was employed involving 35 students at UPT SDN 150 Gresik over 30 learning sessions. Standardized literacy and numeracy assessments were administered before and after the intervention. The results showed substantial improvements in both domains, with literacy scores increasing from a mean of 68.2 to 87.5 and numeracy scores from 66.2 to 86.9. Normalized gain scores ranging from 0.64 to 0.66 indicate moderate to high effectiveness. Classroom observations further revealed increased student engagement, participation, and learning motivation. These findings provide empirical evidence that AR-enhanced printed workbooks can function as practical and scalable learning resources for improving foundational literacy and numeracy in Indonesian elementary schools.  
Improving Elementary Students’ Literacy and Numeracy through an Augmented Reality-Enhanced SmartBook Wijaya, Armeria; Mayasari, Linda; Pararta Wiguna, Debio; Brahmasta Indra, Gabriella; Salsabila Sholihin, Rizka
Room of Civil Society Development Vol. 4 No. 6 (2025): Room of Civil Society Development
Publisher : Lembaga Riset dan Inovasi Masyarakat Madani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59110/rcsd.798

Abstract

Previous studies on Augmented Reality (AR) in education have largely focused on vocabulary learning, reading comprehension, spatial reasoning, or mathematics skills using mobile or game-based platforms, mostly in international contexts. Research examining AR that is directly integrated into printed classroom materials remains limited, particularly studies aligned with Indonesia’s Kurikulum Merdeka and aimed at strengthening foundational literacy and numeracy. To address this gap, this study evaluated the effectiveness of SmartBook LKPD DigiLitNum, an AR-supported interactive workbook, in improving Grade 3 students’ literacy and numeracy performance. A one-group pre-test and post-test design was employed involving 35 students at UPT SDN 150 Gresik over 30 learning sessions. Standardized literacy and numeracy assessments were administered before and after the intervention. The results showed substantial improvements in both domains, with literacy scores increasing from a mean of 68.2 to 87.5 and numeracy scores from 66.2 to 86.9. Normalized gain scores ranging from 0.64 to 0.66 indicate moderate to high effectiveness. Classroom observations further revealed increased student engagement, participation, and learning motivation. These findings provide empirical evidence that AR-enhanced printed workbooks can function as practical and scalable learning resources for improving foundational literacy and numeracy in Indonesian elementary schools.  
Designing a LKPD DigiLitNum Smartbook for Augmented Reality-Based Literacy and Numeracy Learning for Third Grade Elementary School Students Pararta Wiguna, Debio
Judikatif: Jurnal Desain Komunikasi Kreatif Vol. 7 No. 2 (2025): Vol. 7 (2025) No 2
Publisher : fakultas Desain Komunikasi Visual

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35134/judikatif.v7i2.274

Abstract

Augmented Reality (AR) books can be used as a first step in improving literacy and numeracy skills, especially in elementary schools. This is because Augmented Reality can facilitate students in improving their interactive learning skills wherever and whenever they want. This design aims to create a DigiLitNum or Digital Literacy and Numeracy Smartbook, which is a learning book with interesting content on Indonesian Language, Natural Sciences, and Mathematics that is easy for students to understand. In addition, this book has also been developed with the addition of a web-based application that utilizes Augmented Reality technology, which combines 3D animated objects. This design applies the Design Thinking method in an effort to obtain appropriate solutions to problems in designing the work. The design of this learning book aims to be the right choice of media for interactive and innovative learning.