Fadil, Al Khansa Humaira
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Analysis of the Needs of Local Wisdom-Based Augmented Reality Flipbooks for Popular Scientific Article Reading Skills Fadil, Al Khansa Humaira; Amir, Amril; Afnita
Jurnal Pembelajaran Bahasa dan Sastra Vol. 5 No. 1 (2026): Januari 2026
Publisher : Raja Zulkarnain Education Foundation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55909/jpbs.v5i1.1071

Abstract

Keterampilan membaca artikel ilmiah populer merupakan kemampuan penting dalam penguatan literasi siswa di era digital, namun pada praktiknya siswa SMP masih menghadapi kesulitan dalam memahami isi teks secara kritis dan kontekstual. Salah satu penyebabnya adalah keterbatasan media pembelajaran yang inovatif dan relevan dengan perkembangan teknologi serta budaya lokal. Untuk menjawab permasalahan tersebut, penelitian ini bertujuan menganalisis kebutuhan guru, siswa, dan kurikulum sebagai dasar pengembangan Flipbook Augmented Reality (AR) berbasis kearifan lokal pada pembelajaran Bahasa Indonesia. Penelitian menggunakan pendekatan mixed methods dengan pengumpulan data melalui wawancara, observasi, dan angket terhadap guru serta 31 siswa di SMP Negeri 7 Padang. Hasil penelitian menunjukkan bahwa guru masih mengandalkan media konvensional dan membutuhkan inovasi berbasis teknologi yang interaktif, sementara siswa menunjukkan kategori kebutuhan tinggi (78,8%) terhadap media digital yang menarik, mudah diakses, dan kontekstual dengan budaya lokal. Analisis kurikulum juga menunjukkan bahwa pembelajaran membaca artikel ilmiah populer dalam Kurikulum Merdeka telah relevan, tetapi belum sepenuhnya mengintegrasikan nilai kearifan lokal dan teknologi AR. Oleh karena itu, pengembangan Flipbook AR menjadi langkah penting dalam mewujudkan pembelajaran yang bermakna, interaktif, dan berbasis budaya, sekaligus menjadi landasan bagi tahap Design dan Development dalam model ADDIE.
Analysis of the Use of Language Style in Poetry by Grade X Students of SMA Negeri 10 Padang Desfebriani; Fadil, Al Khansa Humaira; Utami, Adinda Resky; Husna, Huriyah; Siregar, Rizky Khoirunnisa; Afnita
Jurnal Pembelajaran Bahasa dan Sastra Vol. 5 No. 1 (2026): Januari 2026
Publisher : Raja Zulkarnain Education Foundation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55909/jpbs.v5i1.1077

Abstract

Poetry is a medium of literary expression rich in the use of language styles and reflects students' creativity, imagination, and cultural experiences. This study aims to describe the types and characteristics of language styles used in poetry by tenth-grade high school students in Padang, identify the most dominant language styles, and reveal their implications for literature learning in secondary schools. This study uses a qualitative descriptive method with data sources in the form of 36 student poems with the theme of natural beauty, especially Lake Toba. The data collection instrument used was a performance test in the form of a poetry writing assignment, equipped with a language style analysis guide sheet based on Keraf and Tarigan's theory. After the data were collected, the poems were analyzed through the stages of classifying language style types, calculating the frequency of occurrence, and interpreting language style characteristics contextually. The results showed that metaphor and personification were the most dominant styles. Both styles have imaginative, concrete, and emotional characteristics, which reflect students' tendency to concretize natural experiences into poetic expressions. In addition, simile, repetition, and hyperbole were also found with the characteristics of emphasizing meaning and strengthening emotional expression. The dominance of these styles of language indicates that students are at a stage of literacy development that still relies on sensory experience and local cultural influences to express ideas. This finding implies the importance of more contextual poetry learning, oriented toward enriching the variety and characteristics of language styles, so that students' literary appreciation and creativity can develop optimally.
Prototype design of AR-based flipbook with local wisdom for reading media Afnita, Afnita; Amir, Amril; Olva Zuve, Farel; Mohamed Mokhtar, Marzni; Fadil, Al Khansa Humaira; Li’idaini, Iflah
BAHASTRA Vol. 46 No. 1 (2026): BAHASTRA
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26555/bs.v46i1.1813

Abstract

This research is motivated by a critical educational paradox in West Sumatra, where high public reading interest indexes contradict the low functional reading competence among secondary school students. This cognitive discrepancy is primarily caused by the reliance on nationally standardized teaching materials that alienate students from their socio-cultural environment. To address theoretical and practical gaps in digital ethnopedagogy, this research aims to systematically design a conceptual blueprint of an interactive flipbook prototype that utilizes Augmented Reality (AR) to materialize abstract Minangkabau cultural concepts. The methodology employed in this research is a descriptive-analytical approach focused specifically on a preliminary study and conceptual design. The scope of this research is deliberately delimited to comprehensive needs analysis and structural product design. Empirical data were gathered from eighth-grade students and teachers at SMP Negeri 7 Padang through questionnaires, interviews, and document analysis, utilizing ethnopedagogy as an analytical tool and cognitive multimedia theories as a reference framework. The findings of this research empirically confirmed a critical demand for interactive visual media rooted in the socio-cultural environment. Based on these needs, the design phase in this research successfully formulated a pedagogically sound blueprint integrating the 5M scientific approach with immersive 3D AR features, wherein local cultural icons are represented as analytical case studies for popular scientific texts. In conclusion, this research establishes a novel pedagogical framework synergizing immersive technology and local wisdom. For future academic endeavors, transitioning from the structural blueprint of this research to empirical technological development is highly recommended to quantitatively evaluate its effectiveness in improving reading literacy.