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Pemanfaatan AI dan Game Edukatif sebagai Inovasi Pembelajaran di SDN 1 Sumber Agung: Pengabdian Riswandi; Muhammad Nurwahidin; Agus Salim; Akmal Nur; Nursya Fathin Nadiya
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 3 (2026): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 3 (Januari 202
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i3.4591

Abstract

This community service program aims to enhance the competence of teachers at SDN 1 Sumber Agung in utilizing Artificial Intelligence (AI) and educational games as innovative learning tools. The program was conducted through workshops, mentoring sessions, and hands-on practice using various AI platforms and simple educational game development aligned with classroom content. Evaluation using a Likert-scale questionnaire indicates that teachers responded positively in several aspects, including understanding the material, ease of technology use, ability to apply AI media and educational games, and increased creativity in designing learning activities. The results demonstrate that the training effectively strengthened teachers’ technological, pedagogical, and content knowledge (TPACK) in an integrated manner. The program also increased teachers’ enthusiasm for adopting digital innovations and broadened the variety of learning strategies used in the classroom. Overall, this program successfully supported a shift toward more interactive, engaging, and student-centered learning practices.
Pelatihan Guru Dalam Mendesain Game Edukatif Menggunakan Canva AI: Pengabdian Riswandi; Muhammad Nurwahidin; Firada Khasbullah; Nursya Fathin Nadiya; Mahdatul Aini Putri; Nayla Alviani Permatasary; Siti Alifah Faiz
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 3 (2026): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 3 (Januari 202
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i3.4693

Abstract

The training program “Designing Educational Games Using Canva AI” was conducted to enhance early childhood teachers’ competencies in utilizing digital technology as a creative and interactive learning medium. This program aimed to strengthen teachers’ understanding of educational game concepts, improve their technical skills in using Canva AI, and encourage the creation of learning media aligned with early childhood developmental characteristics. The training applied an intensive workshop approach consisting of material presentations, demonstrations, hands-on practice, mentoring, and product presentations. Evaluation was carried out through a feedback survey involving 25 participants assessed across ten key indicators. The results showed highly positive responses, particularly in understanding the material, the quality of facilitator guidance, the effectiveness of the workshop method, and increased teacher confidence. Participants successfully produced varied and engaging digital educational games, although challenges remained in enhancing game interactivity and simplifying instructional elements. These findings indicate that the training effectively improved teachers’ digital literacy and creativity, while also highlighting the need for further mentoring to strengthen pedagogical aspects in game design. Overall, the program contributed significantly to preparing early childhood teachers to integrate digital technology into classroom learning.