Muhammad Amin Fauzi, KMS
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Penerapan Model Pembelajaran Game-Based Learning Berbasis Etnomatematika Untuk Meningkatkan Kemampuan Berfikir Kreatif Matematis hilliyani, hilliyani; Muhammad Amin Fauzi, KMS; Mulyono, Mulyono
Perspektif Pendidikan dan Keguruan Vol 16 No 2 (2025): Perspektif Pendidikan dan Keguruan Vol 16 No 2 Oktober 2025
Publisher : UIR Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25299/perspektif.2025.vol16(2).20026

Abstract

The purpose of this research is to analyze mathematical creative thinking abilities that are obtained from learning Game-Based Learning and conventional learning. This research used quantitative research with quasi experiment design and pretest posttest control group design. The population in this research was all students at SMP N 1 Takengon. The sample of this research were the students class VIII B for experiment class and students class VIII C for control class. The instrument used was test about mathematical creative thinking abilities students pretest and posttest. The technique of data analysis used in this research was paired t test. The result of this research was paired t test showed sig. so H rejected and H accepted. In the other word there was improvement mathematical creative thinking abilities used the implementation of learning model Games-Based Learning based on Etnomatematika