Maskur Subaweh, Ahmad
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PENERAPAN MODEL DISCOVERY LEARNING DENGAN MEDIA DIORAMA PAPERCRAFT DALAM PEMBELAJARAN MENULIS TEKS DESKRIPSI PADA PESERTA DIDIK KELAS VII MTs DARUL FALAH BONGAS TAHUN PELAJARAN 2024/2025 Amelia, Dhea; Maskur Subaweh, Ahmad; Sholeh, Muhammad
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 4 (2025): Volume 10. No4, Desember 2025.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i4.33202

Abstract

Learning to write descriptive texts faces several problems, including students' difficulty in expressing ideas, low interest and enthusiasm, poor language use, monotonous learning, and a lack of active interaction between teachers and students. The discovery learning model and papercraft diorama media can be alternatives to improve students' descriptive writing skills. The objectives of this study are: 1) to test the effectiveness of the discovery learning model and papercraft diorama media in teaching descriptive text writing to seventh-grade students at MTs Darul Falah Bongas for the 2024/ 2025, and 2) to determine how students engage in descriptive text writing instruction by applying the discovery learning model and papercraft diorama media among seventh-grade students at MTs Darul Falah Bongas for the 2024/2025 academic year. This study employs an experimental method with a nonequivalent control group design. Based on statistical calculations using the independent samples t-test, the calculated t-value was 3.347 and the table t-value was 2.000. Thus, the calculated t-value (3.347) > table t-value (2.000), indicating that H1 is accepted and H0 is rejected. Thus, it can be stated that the discovery learning model and diorama papercraft media are effective when applied in teaching descriptive text writing to seventh-grade students at MTs Darul Falah Bongas in the 2024/2025 academic year. Based on the analysis of the observation data results.
PENERAPAN MODEL ROLE PLAYING DALAM PEMBELAJARAN TEKS NEGOSIASI KELAS X SMK NASYRUL ULUM GEGESIK TAHUN PELAJARAN 2024/2025 Kusaeni, Novia; Maskur Subaweh, Ahmad; Sholeh, Muhammad
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 4 (2025): Volume 10. No4, Desember 2025.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i4.33580

Abstract

Computational thinking skills are skills needed to solve various problems that arise in everyday life. Based on the international study of the Programme for Student (PISA), Indonesian students have low thinking and reasoning skills. Therefore, this study aims to develop a game-based learning media (product) called "Swapmaster", to help develop students' computational thinking skills. The method used in this study is the Research and Development (R&D) method, with the stages of the Borg and Gall model that have been adjusted to the needs of the study. These stages include 1) Research and Data Collection, 2) Planning, 3) Making a draft version of the product, 4) Initial validation test 5) Implementation of analysis (operational field test). The results of the study showed that the application of the Swapmaster learning media that had been validated by experts was able to improve students' computational thinking skills and was included in the "Good" criteria.
ANALISIS NILAI PENDIDIKAN KARAKTER PADA NOVEL REMBULAN TENGGELAM DI WAJAHMU KARYA TERE LIYE DAN PEMANFAATANNYA UNTUK BAHAN AJAR SMA KELAS X Dede Siti Nurkhayati; Masrurih; Maskur Subaweh, Ahmad
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.43957

Abstract

This study aims to describe the character education values contained in the novel Rembulan Tenggelam di Wajahmu by Tere Liye, published by Republika in 2009, and to explore its potential use as teaching material for senior high school (SMA) students. The research employs a qualitative method, with data collected through document analysis (recording) of the novel Rembulan Tenggelam di Wajahmu by Tere Liye. The researcher recorded data obtained from documentation as the primary data source for the study, and validated the teaching material using the researcher as the research instrument. This means the researcher conducted repeated readings and analyses of the data source. The data analysis techniques used in this study are as follows: a) analyzing the character education values present in the novel Rembulan Tenggelam di Wajahmu by Tere Liye, b) identifying and recording words and sentences that contain character education values in the novel, and c) noting, collecting data related to the research, and drawing conclusions from the study.
PENERAPAN MODEL PEMBELAJARAN BERBASIS PROYEK DENGAN MEDIA VIDEO DALAM PEMBELAJARAN MENULIS TEKS NEGOSIASI. Maskur Subaweh, Ahmad; Muthmainnah, Fithry; Suciyati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 02 Juni 2026 Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.45129

Abstract

The author's concern regarding students' writing skills, who face difficulties in writing negotiation texts, and the limitations of teachers in designing varied learning models, motivated this research. This study is entitled "The Implementation of Project-Based Learning Model in Teaching Negotiation Text Writing Using Video Media for Grade X Students of SMK Negeri 2 Indramayu." The objectives of this research are: 1) to test the effectiveness of applying a project-based learning model with video media in improving negotiation text writing skills, and 2) to understand how students engage in learning to write negotiation texts using a project-based learning model with video media. This research employs an experimental method with a pretest-posttest control group design. The research data was based on the population of all tenth-grade students, using purposive sampling, with class X TKJ 2 designated as the experimental class with 30 students, and class X TKJ 3 as the control class with 29 students. Based on statistical calculations using an independent samples t test, the t-count was 3.070 and the t-table was 1.953. So, t-count 3.070 > t-table 1.953, indicating that Ho is rejected and Hi is accepted. Thus, it can be concluded that the project-based learning model using video media is effective for teaching negotiation text writing. Based on the observation data, it is proven that the implementation of the project-based learning model with video media can increase students' activeness in learning to write negotiation texts.