Eka Cahya Maulidya
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PENGEMBANGAN PENGGUNAAN MEDIA PEMBELAJARAN MATCHING ALPHABET TERHADAP KEMAMPUAN MENGENAL HURUF VOKAL ANAK USIA 4-5 TAHUN Eriza Oktavirena Aizzalsabilla; Eka Cahya Maulidya; Kartika Rinakit Adhe; Yes Matheos Lasarus Malaikosa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.39634

Abstract

This study aims to develop and validate interactive digital learning media based on Canva called Matching Alphabet to improve the ability of 4-5 year old children in recognizing vowels. The research method used is Research and Development (R&D) with the ADDIE development model which includes the stages of analysis, design, development, implementation, and evaluation. The research subjects involved children in group A at Puri Cendekia Kindergarten in Surabaya, as well as subject matter experts and media experts for validity testing. The validation results showed that this media was very suitable for use, with a suitability percentage of 96.8% from subject matter experts and 90.3% from media experts. The research instrument was also declared reliable with a Cronbach's Alpha score of 0.993. Findings in the field showed that the use of the Matching Alphabet media was able to increase children's focus and enthusiasm in recognizing, naming, and distinguishing vowels (a, i, u, e, o). Thus, the Matching Alphabet media is effective as an interactive and fun basic literacy learning tool for early childhood.
PENGEMBANGAN PERMAINAN DADU REWARD BERBASIS INKUIRI UNTUK MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH ANAK USIA 5–6 TAHUN Tsalitsa Rifdah Sumayyah; Eka Cahya Maulidya; Kartika Rinakit Adhe; Yes Matheos Lasarus Malaikosa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.40784

Abstract

This study aims to develop and validate a reward dice game learning media based on an inquiry learning model to improve problem-solving skills in children aged 5–6 years. The research method used is Research and Development (R&D) with the ADDIE development model which includes the stages of analysis, design, development, implementation, and evaluation. The resulting product is a reward dice game media equipped with a challenge book, game rules, and rewards as positive reinforcement, which are designed according to the characteristics of early childhood development and inquiry syntax. This research was conducted at Aisyiyah Bustanul Athfal 1 Banjarjo Kindergarten, Bancar, Tuban with group B children aged 5–6 years as subjects. The validation results showed that the reward dice game media was in the very valid category, with a feasibility percentage of 100% from material experts and 97,5% from media experts. Data analysis used a descriptive quantitative approach, while the reliability test of the observation instrument showed a value (α = 0,900). The results of limited trials showed that the use of reward dice games was able to increase children's active involvement, focus, and courage in solving problems. Thus, inquiry-based reward dice game media is considered suitable for use as an alternative effective and meaningful learning media for early childhood.