Asep Fauzi Amanu
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OPTIMALISASI WORDWALL SEBAGAI APLIKASI PEMBELAJARAN BERBASIS DIGITAL UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA Studi Kasus di SMPN 1 Ibun Kabupaten Bandung Waska Warta; Susi Susanti; Asep Fauzi Amanu; Neneng Purwati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.39814

Abstract

The use of digital learning media is one strategy to increase student learning motivation. At SMPN 1 Ibun, students still experience low learning motivation due to a lack of varied learning methods and minimal use of interactive media. This study aims to provide an overview of Wordwall management as a digital learning application to support student learning motivation at SMPN 1 Ibun. The study used a descriptive qualitative approach, with data collection techniques through interviews, observation, and documentation. The conceptual framework refers to learning motivation theory and the principles of technology-based learning. Wordwall management was analyzed using the PDCA approach: the Plan stage, which involves planning the use of Wordwalls according to learning objectives; the Do stage, which involves implementing media in learning activities; the Check stage, which involves observing student engagement and responses, as well as descriptive questionnaire results; and the Act stage, which involves reflection and subsequent learning improvements. The results showed an increase in learning motivation indicators, such as increased student enthusiasm and activeness during learning. Thus, Wordwall management has the potential to create a more engaging learning environment and support student learning motivation on an ongoing basis.
MANAJEMEN PEMBELAJARAN OUTDOOR MELAUI PERMAINAN EDUKATIF UNTUK MENINGKATKAN KEMAMPUAN MOTORIK KASAR ANAK USIA DINI (STUDI KASUS DI TK IT BINTANG RAYA) Emay Mastiani; Maman Suherman; Susi Susanti; Asep Fauzi Amanu; Neneng Purwanti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.42442

Abstract

The development of gross motor skills in early childhood needs to be stimulated through enjoyable and well-directed learning activities. However, preliminary observations at TK IT Bintang Raya Cicalengka indicated that some children still experience difficulties in basic motor movements such as jumping, maintaining balance, and coordinating body movements. This study aims to describe the management of learning based on educational games in improving early childhood gross motor skills through the PDCA (Plan–Do–Check–Act) cycle approach. The research employed a descriptive qualitative method, with data collected through observation, interviews, and documentation. This study is grounded in theories of early childhood motor development and the concept of continuous improvement through the PDCA cycle in learning management. The results show that the implementation of educational games such as line jumping, ball throwing and catching, walking on balance boards, and simple obstacle games can enhance muscle strength, balance, coordination, and agility in children. Based on these findings, it can be concluded that educational game-based learning management using the PDCA approach is effective in improving gross motor skills of early childhood students at TK IT Bintang Raya Cicalengka.