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Peningkatan Pemahaman Santri Kelas Shifir Tsani Terhadap Materi I'lal Melalui Metode Pembelajaran Kooperatif Di Madrasah Diniyah RoudlotuThalibin Robbiah Ratna Swari Hibbatullah; Choirun Nisa’; Devi Habibi Muhammad; Wardhatus Sa’adah
INNOVASI : JURNAL INOVASI PENDIDIKAN Vol. 11 No. 2 (2025): AGUSTUS (JURNAL INOVASI PENDIDIKAN)
Publisher : Education Reserach Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64540/e8s89w17

Abstract

This study aims to improve the comprehension of Shifir Tsani class students at Madrasah Diniyah Roudlotut Thalibin on the Arabic linguistic concept of I’lal through the application of a cooperative learning model integrating discussion methods. Using the Classroom Action Research (CAR) model by Kemmis and McTaggart, the study involved sixteen students divided into four groups across two learning cycles. The first cycle employed discussion based learning, yielding 25% of students in the “excellent” category, 62.5% “good,” and 12.5% “fair.” After refining the instructional design with inquiry-based strategies and interactive media in the second cycle, results improved significantly, with 93.75% achieving “excellent” and all meeting the Minimum Mastery Criteria. The findings confirm that cooperative inquiry learning effectively enhances conceptual understanding, motivation, and engagement. Theoretically, the results reinforce Social Constructivism (Vygotsky), Cooperative Learning (Johnson & Johnson), and Inquiry Learning (Bruner) as frameworks for meaningful and collaborative learning in Islamic education
Analysis of the Intensity of Playing Online Games Among Probolinggo City Student Naura Afkarina; Robbiah Ratna Swari Hibbatullah; Iswandi, Iswandi
Jurnal Al-Karim : Jurnal Pendidikan, Psikologi dan Studi Islam Vol. 10 No. 2 (2025): Jurnal Al Karim Edisi September 2025
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LP2M) Institut Agama Islam YAPTIP Chadijah Ismail Pasaman Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70820/staiyaptippasamanbarat.v10i2.330

Abstract

This study aims to examine the intensity of online game playing among students in Probolinggo City. The research employed a descriptive quantitative design, with data analyzed using category-based assessment techniques. The findings indicate that the intensity of playing online games among students obtained an average score of 2.7, which falls into the moderate category. Furthermore, when viewed from aspects of motivation, influence, and the impacts of online game playing, the overall average score also reached 2.7, indicating a moderate level. These results suggest that students in Probolinggo City generally engage in online gaming at a moderate intensity. Based on these findings, it is recommended that schools, families, and the wider community pay closer attention to students’ online gaming habits in order to manage playing time effectively and minimize potential negative effects associated with excessive online game use.