Naura Afkarina
Institut Ahmad Dahlan Probolinggo

Published : 3 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 3 Documents
Search

KONSEP MINDMAPPING DAN RELEVANSINYA TERHADAP KONEKTIVITAS BELAJAR SISWA Naura Afkarina; M Jadid Khadavi
Al-Kindi Vol. 1 No. 1 (2025): Agustus
Publisher : Al-Kindi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Mindmapping is a visual learning technique that organizes information in a branched and structured thought map. This concept was developed to help students understand, remember, and connect various ideas or learning materials more systematically. This study aims to examine the concept of mindmapping and its relevance to students' learning connectivity the ability to meaningfully link new knowledge with prior understanding. Using a qualitative literature study approach, this research explores various academic sources related to learning theories, visual strategies, and the effectiveness of mindmapping. The findings show that mindmapping stimulates both the right and left brain activities, strengthens memory retention, and enhances the interconnection of concepts in learning. In addition, this technique encourages students to think critically and creatively, fostering a holistic understanding of the material. Therefore, mindmapping is highly relevant as a learning aid that can enhance students' learning connectivity across different educational levels and subjects.
Analysis of the Intensity of Playing Online Games Among Probolinggo City Student Naura Afkarina; Robbiah Ratna Swari Hibbatullah; Iswandi Iswandi
Jurnal Al-Karim : Jurnal Pendidikan, Psikologi dan Studi Islam Vol. 10 No. 2 (2025): Jurnal Al Karim Edisi September 2025
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LP2M) Institut Agama Islam YAPTIP Chadijah Ismail Pasaman Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70820/staiyaptippasamanbarat.v10i2.330

Abstract

This study aims to examine the intensity of online game playing among students in Probolinggo City. The research employed a descriptive quantitative design, with data analyzed using category-based assessment techniques. The findings indicate that the intensity of playing online games among students obtained an average score of 2.7, which falls into the moderate category. Furthermore, when viewed from aspects of motivation, influence, and the impacts of online game playing, the overall average score also reached 2.7, indicating a moderate level. These results suggest that students in Probolinggo City generally engage in online gaming at a moderate intensity. Based on these findings, it is recommended that schools, families, and the wider community pay closer attention to students’ online gaming habits in order to manage playing time effectively and minimize potential negative effects associated with excessive online game use.
Pengaruh Powerpoint terhadap Minat Belajar Mahasiswa Qurrotul Aini; Nadiah Yusfi Nabilah; Naura Afkarina; Wardhatus Sa’adah
Cendekia: Jurnal Pengembangan Kurikulum dan Pendidikan Vol. 2 No. 2 (2025): Contemporary Challenges in Islamic Education
Publisher : CV Faliha Cendekia Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64683/cendekia.v2i2.22

Abstract

Penelitian ini mengkaji pengaruh penggunaan media audiovisual (PowerPoint) terhadap minat belajar mahasiswa Program Studi Pendidikan Agama Islam (PAI) di Kampus IAD Probolinggo. Di era digital, PowerPoint telah terbukti efektif sebagai media pembelajaran yang mendukung penyampaian materi secara interaktif dan menarik. Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan media PowerPoint sebagai Power point terhadap minat belajar mahasiswa Program Studi Pendidikan Agama Islam di Institut Ahmad Dahlan (IAD) Probolinggo. Penelitian ini menggunakan metode kuantitatif dengan desain eksplanatori, melibatkan 30 responden yang dipilih secara purposive. Instrumen penelitian diuji validitas dan reliabilitasnya dengan hasil yang memenuhi syarat (r hitung > r tabel, Cronbach's Alpha > 0,60). Analisis regresi linier sederhana menunjukkan nilai koefisien determinasi (R Square) sebesar 0,774, yang berarti bahwa penggunaan PowerPoint berkontribusi sebesar 77,4% terhadap peningkatan minat belajar mahasiswa. Hasil ini membuktikan bahwa PowerPoint sebagai Power point mampu meningkatkan ketertarikan, motivasi, dan keterlibatan aktif mahasiswa dalam proses pembelajaran mata kuliah keagamaan. Penelitian ini memberikan kontribusi praktis bagi dosen dalam mengoptimalkan penggunaan PowerPoint untuk mendukung pembelajaran yang lebih interaktif dan menyenangkan di lingkungan Prodi PAI.