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Inovasi Kartu Kuartet Etnosains NTB Untuk Melatih Kemampuan 4C Siswa Sekolah Dasar Sutrisna Jumhari; Rizka Aulia; Windi Astiana; Nurhalisa Nurhalisa; Ni Made Yeni Suranti
Jurnal Ilmiah Profesi Pendidikan Vol. 10 No. 4b (2025): Edisi Khusus
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jipp.v10i4b.4358

Abstract

Pembelajaran di sekolah-sekolah yang minim fasilitas digital, seperti SD Negeri 3 Suranadi, sering kali belum mampu memfasilitasi pengembangan keterampilan 4C peserta didik. Untuk itu, diperlukan media pembelajaran non-digital yang tetap kreatif, interaktif, dan mampu mengaitkan materi sains dengan budaya lokal. Penelitian ini bertujuan mengembangkan media kartu kuartet etnosains serta menilai kelayakan dan respons pengguna terhadap media tersebut. Penelitian pengembangan ini menggunakan model 4D yang mencakup tahap define, design, develop, dan disseminate. Pada tahap develop, produk divalidasi oleh tiga orang ahli, yaitu ahli media, ahli materi, dan ahli pembelajaran. Instrumen yang digunakan berupa lembar validasi, angket respon peserta didik, dan respon guru terhdap media. Hasil penelitian menunjukkan bahwa media kartu kuartet etnosains memperoleh nilai kelayakan sebesar 83% dari ketiga ahli (kategori sangat layak). Respons peserta didik mencapai 93,8% dan respons guru sebesar 86%, keduanya termasuk dalam kategori sangat positif. Dengan demikian, media kartu kuartet etnosains dinyatakan valid, praktis, dan layak digunakan sebagai alternatif media pembelajaran non-digital yang mampu meningkatkan keterlibatan peserta didik sekaligus mengenalkan budaya lokal.
Pengembangan Media Ular Tangga Berbasis Etnosains pada Mata Pelajaran IPAS Kelas IV di SDN 1 Mekarsari Rizka Aulia; Mohammad Liwa Ilhamdi; Muhammad Syazali
Jurnal Pendidikan, Sains, Geologi, dan Geofisika (GeoScienceEd Journal) Vol. 7 No. 2 (2026): May
Publisher : Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/goescienceed.v7i2.1839

Abstract

This study aims to assess the validity, practicality, and effectiveness of the developed ethoscience-based Snakes and Ladders game. The research method used was Research and Development (R&D) based on the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation), with the research subjects being 29 fourth-grade students at SDN 1 Mekarsari. The results of this study indicate that the ethnoscience-based snakes and ladders game is highly valid, with a 95% agreement rate from subject matter experts and a 91% agreement rate from media experts. Regarding the practicality of the game, student response surveys in small groups yielded a score of 97.77%, while those in large groups scored 85.58%; teacher responses scored 95%, meeting the criteria for a very positive rating. The effectiveness of the media was demonstrated by an N-gain score of 0.76, with a percentage of 76.37%, which falls into the high category. Based on these results, it can be concluded that the ethnoscience-based snakes and ladders game developed is valid, practical, and effective for use in IPAS learning on the topic of forces around us.