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Development of Environment-Based Augmented Reality Learning Media to Improve Students’ Scientific Creativity Abilities Ainun Tiana; Iwan Wicaksono; Hafizul Fahri Hanafi; Sutarto Sutarto; Indrawati Indrawati
International Journal of Research and Community Empowerment Vol. 4 No. 2 (2026): August 2026
Publisher : Mitra Edukasi dan Publikasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58706/ijorce.v4n2.p141-152

Abstract

Scientific creativity is an important competency in 21st-century science education. However, many students still show limited ability to generate original and flexible scientific ideas. This study aims to develop an environment-based augmented reality (AR) learning media and to test its validity, practicality, and effectiveness in enhancing students' scientific creativity. A research and development design using the ADDIE model was used. Participants were junior high school students who used the developed Augmented Reality media during science learning. Data were collected through expert validation sheets, observation sheets, scientific creativity tests, and student response questionnaires. The results showed that the media achieved a high level of validity (90%), was very practical to implement (94%), and demonstrated moderate effectiveness in enhancing scientific creativity (N-gain = 0.68). This research contributes to the field by providing a specialized pedagogical framework that bridges abstract environmental concepts with interactive digital visualization, offering a scalable solution to stimulate divergent thinking in science classrooms. Furthermore, this study supports the achievement of Sustainable Development Goals Goal 3 Good Health and Well-being and Goal 4 Quality Education by enhancing students’ higher-order thinking skills through innovative technology-based learning. These findings indicate that environment-based Augmented Reality is effective in improving students’ scientific creativity and supporting sustainable development.
Analisis Strategi Pembelajaran Abad 21 untuk Meningkatkan Kreativitas Ilmiah Siswa SMP: Tinjauan Literatur Sistematis Ainun Tiana; Sri Wahyuni
Kalam Cendekia: Jurnal Ilmiah Kependidikan Vol 13, No 2 (2025): Kalam Cendekia: Jurnal Ilmiah Kependidikan
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jkc.v13i2.103547

Abstract

Perkembangan abad ke-21 menuntut peserta didik memiliki keterampilan berpikir tingkat tinggi, termasuk kreativitas ilmiah, sehingga strategi pembelajaran yang relevan dan inovatif sangat diperlukan untuk memfasilitasi pengembangan potensi tersebut. Penelitian ini bertujuan untuk mengidentifikasi dan menganalisis stretegi pembelajaran abad 21 yang efektif dalam meningkatkan kretivitas ilmiah melalui tinjauan literatur sistematis. Metode yang digunakan adalah telaah terhadap literatur ilmiah dari jurnal nasional dan internasional menggunakan kata kunci “scientific creativity”, “kreativitas ilmiah”, “strategi pembelajaran abad 21”, “keterampilan abad 21” dalam kurun waktu 2015-2025, dan pencarian menggunakan Google Scholar dan ERIC. Hasil analisis menunjukkan bahwa pembelajaran berbasis video, model pembelajaran VS-TM (Visualizing Scientific Thingking Model), pembelajaran berbasis STEM, model pembelajaran inquiri, Project-Based Learning (PjBL), Pembelajaran kreativitas kolaboratif (CCL), dan Pembelajaran model Creative Respon Sibility Based Learning (CRBL) merupakan strategi yang dominan yang efektif dalam meningkatkan kreativitas ilmiah siswa. Temuan ini diharapkan dapat menjadi referensi bagi praktisi pendidikan dalam merancang pembelajaran yang adaptif terhadap tantangan era modern dan mendorong kreativitas ilmiah siswa.