Claim Missing Document
Check
Articles

Found 3 Documents
Search

MENELAAH PENERAPAN PEMBELAJARAN SOSIAL EMOSIONAL DAN PERWUJUDANNYA DALAM PENDIDIKAN YANG BERPIHAK PADA PESERTA DIDIK Rohmawati, Laili Indah Sari; Sudarsono, Mahadi; Firdaus, Maylia; Habsy, Bakhrudin Al
Jurnal Muria Research Guidance and Counseling (MRGC) Vol 3, No 1 (2024): JURNAL MURIA RESEARCH GUIDANCE AND COUNSELING APRIL 2024
Publisher : Universitas Muria Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24176/mrgc.v3i1.12539

Abstract

Education is an effort to shape individuals with characters aligned with the prevailing societal values. Consistent with the thoughts of Ki Hadjar Dewantara, education prioritizes the interests of the learners. One of the efforts in character formation is through social-emotional learning. Social-emotional learning encompasses five components: self-awareness, self-management, social awareness, social skills, and decision-making. This study examines how social-emotional learning is implemented in schools and its manifestation in learner-centric education. The method employed in this study is qualitative through literature review. Data collection techniques involve documentation by gathering various readings or literature. The results of this study indicate that there are already numerous effective implementations of social-emotional learning in schools. Additionally, the realization of social-emotional learning is an effort towards character formation in accordance with the needs of the learners.
PERMAINAN "WEREWOLF" DALAM BIMBINGAN KELOMPOK: STUDI TINDAKAN UNTUK MENINGKATKAN KETERAMPILAN KOMUNIKASI INTERPERSONAL REMAJA Mahadi Sudarsono; Moch. Syihabudin Nuha; Usrotun Diniyah
Jurnal Mahasiswa BK An-Nur : Berbeda, Bermakna, Mulia Vol 11, No 3 (2025)
Publisher : Universitas Islam Kalimantan Muhammad Arsyad Al-Banjari Banjarmasin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31602/jmbkan.v11i3.15220

Abstract

This study addresses the issue of low interpersonal communication skills among students, specifically nervousness and lack of confidence, through group guidance services using Game-Based Learning (Werewolf game). The study employed Counseling Action Research (PTBK) conducted in two cycles. The subjects were 12 ninth-grade students (Class IX-E) at SMP Negeri 21 Surabaya, selected via purposive sampling based on low initial scores. There was a significant increase in the students' average activity score from 3.5 in Cycle I to 4.16 in Cycle II. Specifically, students in the "High" interpersonal skill category rose drastically from 20% to 53%. The Werewolf game proved effective in improving interpersonal communication skills as it functions as a social interaction simulator that trains persuasion and impression management, particularly when supported by a conducive (informal) environment.
PERMAINAN "WEREWOLF" DALAM BIMBINGAN KELOMPOK: STUDI TINDAKAN UNTUK MENINGKATKAN KETERAMPILAN KOMUNIKASI INTERPERSONAL REMAJA Mahadi Sudarsono; Moch. Syihabudin Nuha; Usrotun Diniyah
Jurnal Mahasiswa BK An-Nur : Berbeda, Bermakna, Mulia Vol 11, No 3 (2025)
Publisher : Universitas Islam Kalimantan Muhammad Arsyad Al-Banjari Banjarmasin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31602/jmbkan.v11i3.15220

Abstract

This study addresses the issue of low interpersonal communication skills among students, specifically nervousness and lack of confidence, through group guidance services using Game-Based Learning (Werewolf game). The study employed Counseling Action Research (PTBK) conducted in two cycles. The subjects were 12 ninth-grade students (Class IX-E) at SMP Negeri 21 Surabaya, selected via purposive sampling based on low initial scores. There was a significant increase in the students' average activity score from 3.5 in Cycle I to 4.16 in Cycle II. Specifically, students in the "High" interpersonal skill category rose drastically from 20% to 53%. The Werewolf game proved effective in improving interpersonal communication skills as it functions as a social interaction simulator that trains persuasion and impression management, particularly when supported by a conducive (informal) environment.