JURNAL MAHASISWA BK AN-NUR : BERBEDA, BERMAKNA, MULIA
Vol 11, No 3 (2025) - INPRESS

PERMAINAN "WEREWOLF" DALAM BIMBINGAN KELOMPOK: STUDI TINDAKAN UNTUK MENINGKATKAN KETERAMPILAN KOMUNIKASI INTERPERSONAL REMAJA

Sudarsono, Mahadi (Unknown)
Nuha, Moch. Syihabudin (Unknown)
Diniyah, Usrotun (Unknown)



Article Info

Publish Date
13 Dec 2025

Abstract

This study addresses the issue of low interpersonal communication skills among students, specifically nervousness and lack of confidence, through group guidance services using Game-Based Learning (Werewolf game). The study employed Counseling Action Research (PTBK) conducted in two cycles. The subjects were 12 ninth-grade students (Class IX-E) at SMP Negeri 21 Surabaya, selected via purposive sampling based on low initial scores. There was a significant increase in the students' average activity score from 3.5 in Cycle I to 4.16 in Cycle II. Specifically, students in the "High" interpersonal skill category rose drastically from 20% to 53%. The Werewolf game proved effective in improving interpersonal communication skills as it functions as a social interaction simulator that trains persuasion and impression management, particularly when supported by a conducive (informal) environment.

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Journal Info

Abbrev

AN-NUR

Publisher

Subject

Education Social Sciences Other

Description

Jurnal Mahasiswa BK An-Nur : Berbeda, Bermakna, Mulia ini menyediakan akses terbuka yang pada prinsipnya membuat riset tersedia secara gratis untuk publik dan akan mensupport pertukaran pengetahuan global ...