Claim Missing Document
Check
Articles

Found 2 Documents
Search

Main Bareng, Solid Bareng: Efektivitas Permainan Gobaskill (Gobak Sodor Berpasangan For Social Skill) Dalam Meningkatkan Keterampilan Sosial Raisya Dwi Salsabila; Karinna Putri; Tiffany Dwi Ardana; Tuti Rahmi
Journal of Innovative and Creativity Vol. 5 No. 2 (2025)
Publisher : Fakultas Ilmu Pendidikan Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joecy.v5i2.1076

Abstract

Traditional games have great potential in developing children's social skills. This study was conducted with the aim of determining the effectiveness of the Gobaskill game (Gobak Sodor Berpasangan for Social Skill) in improving the social skills of 7-year-old children. The research method used a quasi-experimental method, two-group pretest-posttest design. The sample consisted of 40 students of grade 2 of SDN 16 Tarok Dipo where there were experimental groups and control groups. The experimental group participated in the Gobaskill game, while the control group was not given any treatment. The results of the analysis obtained showed that the experimental group experienced a significant increase in social skills compared to the control group, as evidenced by the average N-Gain Score of 64.73% (quite effective) and the results of the independent sample t-test with a significance of 0.000 <0.05. Meanwhile, the control group only obtained an average N-Gain Score of 24.80% (ineffective). These findings support that Gobaskill can be used as a fun and educational intervention to improve children's social skills effectively. Therefore, traditional games such as Gobaskill are suggested to be implemented in elementary education environments as one of the direct and interactive experience-based learning strategies.
Analisis Faktor-Faktor yang Mempengaruhi Intensitas Bermain Game Roblox pada Remaja Adinda Fajarwati; Gita Rahmania; Karinna Putri; Nabil Abdurrahman; Tiffany Dwi Ardana; Yofa Putri Adinda
Jurnal Psikologi Vol. 3 No. 3 (2026): May
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/pjp.v3i3.5701

Abstract

This study examines psychological and social factors influencing adolescents’ gaming behavior on Roblox. A qualitative descriptive approach with thematic analysis was applied. Data were collected from 150 participants aged 13–21 through open-ended questionnaires. The findings reveal that gaming motivation is influenced by entertainment needs, boredom, fear of missing out (FOMO), peer influence, and game features. High gaming intensity (more than 3 hours per day) indicates a tendency toward addictive behavior, particularly when gaming functions as a coping mechanism. Roblox provides positive impacts such as enhanced creativity and social interaction, but also negative consequences including sleep disruption, reduced productivity, and decreased offline engagement. The findings highlight that excessive gaming behavior results from the interaction of emotional, social, and game-design factors.