Khoiru Rizqi Fitri Hadiyanur
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Analisis Dampak Penggunaan Media Sosial TikTok terhadap Perkembangan Sosial Emosional Anak SD Usia 7-12 Tahun Khoiru Rizqi Fitri Hadiyanur; Karina Amelia; Fahra Afthina; Nandria Elsya Syarif Hidayah; Dina Amalia
Jurnal Ilmu Bahasa dan Pendidikan Guru Sekolah Dasar Vol. 2 No. 1 (2026): Januari : Jurnal Ilmu Bahasa dan Pendidikan Guru Sekolah Dasar
Publisher : Asosiasi Periset Bahasa Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/jibpgsd.v2i1.208

Abstract

The widespread use of TikTok across all age groups, including schoolchildren, has raised concerns regarding their social-emotional development. This study aims to analyze the impact of TikTok use on the social-emotional development of elementary school children aged 7-12. The study used a descriptive qualitative method. Data were collected through questionnaires with 17 students in the Jepara area, as well as questionnaires with 10 parents as supporting data. The results indicate that TikTok use has both positive and negative impacts. Positively, TikTok increases self-confidence, creativity, and facilitates conversation in social interactions. However, negatively, 64.7% of students use TikTok for more than two hours per day, 70.6% of children feel anxious if not accessing TikTok, and 47.1% experience sleep disturbances. Furthermore, the social-emotional aspect presents a serious challenge, with anger or irritation arising when usage time is limited. This study concludes that although children prioritize learning, the negative impact of TikTok on social-emotional learning requires active parental supervision.
Penerapan Model Pembelajaran Team Games Tournament (TGT) Berbasis Reward System untuk Meningkatkan Keaktifan Belajar Siswa Kelas III MI Khoiru Rizqi Fitri Hadiyanur; Karina Amelia; Syailin Nichla Choirin Attalina
Jurnal Ilmu Bahasa dan Pendidikan Guru Sekolah Dasar Vol. 2 No. 3 (2026): Juli : Jurnal Ilmu Bahasa dan Pendidikan Guru Sekolah Dasar
Publisher : Asosiasi Periset Bahasa Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/jibpgsd.v2i3.275

Abstract

This study aims to describe the implementation of the Team Games Tournament (TGT) learning model based on a reward system and to determine the improvement of learning activity among third-grade students at MI Miftahul Huda Tegalsambi in Mathematics. This research was motivated by the low level of student learning activity due to the conventional or teacher-centered learning methods used by teachers, causing students to be passive, rarely ask questions, and show less enthusiasm during discussions. This study employed Classroom Action Research (CAR) using the Kemmis and McTaggart model, which was conducted in two cycles. Each cycle consisted of planning, action implementation, observation, and reflection stages. The subjects of this study were 20 third-grade students at MI, consisting of 12 male students and 8 female students. Data were collected through observation, interviews, and documentation, then analyzed using descriptive quantitative and qualitative methods. The results showed that the implementation of the TGT learning model based on a reward system significantly improved students’ learning activity. The average score (Mean) of learning activity increased from 78.67 in Cycle I to 94.75 in Cycle II, the Median score increased from 77.50 to 95.00, and the Mode score increased from 75.00 to 96.66. This improvement was supported by several enhancements in Cycle II, including more intensive motivation, variations in rewards, and adjustments to the difficulty level of tournament questions. Therefore, it can be concluded that the TGT learning model based on a reward system is effective in improving students’ learning activity in lower-grade classes of Islamic elementary schools.