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PENINGKATAN KOMPETENSI GURU DALAM PENGGUNAAN QUIZIZZ SEBAGAI MEDIA PEMBELAJARAN IPA INTERAKTIF SD NEGERI 139/III LEMPUR MUDIK Shobrina Fitri; Muhammad Ali Imron; Egi Agustandi; Ferinaldi; Diva Apri Mulya; Yudhistira Ahmad; Wira Hadi Kusuma
AbdiMasya | Hira Institute Vol. 2 No. 2 (2024): Desember 2024
Publisher : Hira Institute

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Abstract

The development of information and communication technology (ICT) provides a great opportunity to create interactive and effective learning. This workshop aims to improve the competence of teachers at SDN 139/III Lempur Mudik in using the Quizizz application as an interactive science learning media. The activity involved 10 teachers, which was carried out through theory, practice, and evaluation sessions. The evaluation results showed that 80% of participants understood the use of Quizizz well based on the pre-test and post-test. Teachers were also able to create interactive quizzes with good quality, and the participation rate reached 90%. Obstacles such as limited devices and adaptation to technology were successfully overcome through mentoring solutions and the provision of additional devices. This workshop made a positive contribution to learning innovation in elementary schools, with the hope of continued mentoring for the sustainability of the program. Keywords: learning technology, Quizizz, teacher competence, interactive science.
PELATIHAN PENGEMBANGAN MEDIA PEMBELAJARAN DIGITAL UNTUK MENDUKUNG PERAN GURU DALAM PENYAMPAIAN MATERI DI KELAS Diva Apri Mulya; Muhammad Ali Imron; Egi Agustandi; Helmi Syarif; Shobrina Fitri; Ade Taufan; Muhammad Rizzky Abdillah
AbdiMasya | Hira Institute Vol. 3 No. 2 (2025): Desember 2025
Publisher : Hira Institute

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Abstract

This community service program aims to improve teachers' skills in developing and utilizing digital learning media to support their role in delivering learning materials. The activity was conducted at Sungai Tutung 02/III Public Elementary School, targeting all 17 elementary school teachers. The activity employed a workshop approach in the form of in-service training with a participatory approach, where participants actively engaged through hands-on practice in creating digital-based learning media using the Genially application. The activity included an introduction to digital learning media, training in media creation, and mentoring for classroom implementation. The results of the activity demonstrated an increase in teachers' understanding and skills in designing creative and interactive digital learning media. Teachers demonstrated high enthusiasm and were able to produce Genially-based learning media that could be used in the learning process. This activity had a positive impact on learning innovation and is expected to increase student motivation and understanding of the material presented.