Ridha Artsani Ksvara
Universitas PGRI Yogyakarta

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STRATEGI PEMBELAJARAN FAKTORISASI PRIMA UNTUK MENENTUKAN KELIPATAN PERSEKUTUAN TERKECIL (KPK) DI KELAS 5 SEKOLAH DASAR Nurul Farida; Dian Farra Dhika; Ridha Artsani Ksvara; Azamul Fadhly Noor Muhammad
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.9516

Abstract

Penelitian ini bertujuan mendeskripsikan penerapan strategi pembelajaran faktorisasi prima dalam menentukan Kelipatan Persekutuan Terkecil (KPK) serta menganalisis dampaknya terhadap pemahaman siswa kelas V sekolah dasar. Penelitian menggunakan metode kualitatif deskriptif dengan desain studi kasus, melibatkan guru dan siswa kelas V SD Negeri Nogosaren. Data dikumpulkan melalui observasi dan wawancara, kemudian dianalisis menggunakan model Miles dan Huberman. Hasil penelitian menunjukkan bahwa faktorisasi prima membantu siswa memahami struktur bilangan secara lebih mendalam melalui penguraian bilangan ke dalam faktor primanya, sekaligus membuat proses penentuan KPK lebih sistematis. Pembelajaran menjadi lebih aktif, ditandai meningkatnya antusiasme siswa, keberanian bertanya, serta kemampuan berdiskusi dan mempresentasikan hasil kerja
PENGEMBANGAN MEDIA BERBASIS FLASH CARD AUGMENTED REALITY PADA MATERI KEBERAGAMAN BUDAYA INDONESIA UNTUK MENINGKATKAN MINAT BELAJAR SISWA KELAS V SD NEGERI BHAYANGKARA Ridha Artsani Ksvara; Rian Nurizka
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 03 (2026): Volume 12 No. 03, September 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i03.18078

Abstract

This study aims to develop Augmented Reality-based Flashcard media on Indonesian Cultural Diversity material and to examine its feasibility, practicality, and effectiveness in enhancing the learning interest of fifth-grade students. The research employed a Research and Development (R&D) method using the ADDIE model. The subjects consisted of 26 students in the control class and 27 students in the experimental class at SD Negeri Bhayangkara. Data were collected through expert validation questionnaires, teacher and student response questionnaires, learning interest questionnaires, and pretest-posttest, then analyzed using validity, reliability, normality, homogeneity tests, Independent Samples t-test, and N-Gain. Validation results indicated that the media was highly feasible (material expert 4.27; media expert 4.84). The media was also found to be highly practical based on teacher responses (4.333) and student responses (4.41). The effectiveness test showed a significant difference in learning interest (Sig. 0.000 < 0.05), with an N-Gain of 71.08 (high) in the experimental class and 28.10 (low) in the control class. Therefore, the Augmented Reality-based Flashcard media is declared highly feasible, highly practical, and effective in enhancing students’ learning interest.