Ada Udi Firmansyah
Universitas Dharma Wacana

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Education Module as a Learning Aid for Fantasy-Based Materials via Local Area Network (LAN) Ada Udi Firmansyah; Lathifah
International Journal Software Engineering and Computer Science (IJSECS) Vol. 5 No. 1 (2025): APRIL 2025
Publisher : Lembaga Komunitas Informasi Teknologi Aceh (KITA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/ijsecs.v5i1.3399

Abstract

Fantasy Education Module is intended to enhance early childhood learning with engaging and interactive learning media. A wireless local area network (LAN) module has been developed for writing, reading and coloring activities to support and enhance classroom productivity. The system provides deeper learning of educational content with multimedia interactive features that can engage younger children in the topics. This paper examines the impact of LAN module design with interactive elements on children’s teaching methods and learning outcomes, concentrating specifically on the role of interactive design in skill development. The study aims to identify the effectiveness of LAN based Module design in improving teaching and learning outcomes with particular attention to how interactive elements can ensure better skill development. The study investigates whether LAN technology, in an interactive environment that supports leisure time, can complement learning spaces better than those traditionally provided. Findings from the primary studies indicate significant learning improvements with more interactive media used, related to cognitive or motor skills. Active participation, and customized learning modes are the themes of the module to meet individual learner styles and task levels. The results of the study show that these modules have great potential as effective educational agents in early childhood education can add much-needed dynamism to basic skills learning.
Digital Promotion Strategy for SMEs Using Motion Graphics: A Case Study of Metro Snack Anis Kholif Meilani; Ada Udi Firmansyah
International Journal Software Engineering and Computer Science (IJSECS) Vol. 5 No. 1 (2025): APRIL 2025
Publisher : Lembaga Komunitas Informasi Teknologi Aceh (KITA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/ijsecs.v5i1.3636

Abstract

Metro Snack is a micro, small, and medium enterprise (MSME) engaged in the production of banana chips, a signature souvenir from Lampung. Amid the rise of the digital era, the demand for creative and innovative promotional tools has become crucial for broadening market reach and enhancing competitive edge. This research seeks to develop animation-based promotional material employing motion graphics techniques through the Multimedia Development Life Cycle (MDLC) framework, encompassing stages such as concept formulation, design, material gathering, production, testing, and distribution. The development process utilized software including Canva for crafting visual components like logos and preliminary designs. It also used FlipaClip for creating 2D animations depicting banana chip production stages, and CapCut for video editing, incorporating visual effects, music, and narration. The outcome is a 1-minute 32-second promotional video that effectively showcases the unique strengths of Metro Snack’s products in an engaging and clear manner. This video has been uploaded to Instagram (@metro_snack_) with plans for expansion to other digital platforms. Findings indicate that motion graphics-based promotional videos boost brand awareness by up to 30% within the first month following distribution, as evidenced by social media engagement metrics such as likes and comments. This study aims to serve as a reference for other MSMEs in leveraging digital marketing strategies to strengthen competitiveness and drive sales growth.