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Education Module as a Learning Aid for Fantasy-Based Materials via Local Area Network (LAN) Ada Udi Firmansyah; Lathifah
International Journal Software Engineering and Computer Science (IJSECS) Vol. 5 No. 1 (2025): APRIL 2025
Publisher : Lembaga Komunitas Informasi Teknologi Aceh (KITA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/ijsecs.v5i1.3399

Abstract

Fantasy Education Module is intended to enhance early childhood learning with engaging and interactive learning media. A wireless local area network (LAN) module has been developed for writing, reading and coloring activities to support and enhance classroom productivity. The system provides deeper learning of educational content with multimedia interactive features that can engage younger children in the topics. This paper examines the impact of LAN module design with interactive elements on children’s teaching methods and learning outcomes, concentrating specifically on the role of interactive design in skill development. The study aims to identify the effectiveness of LAN based Module design in improving teaching and learning outcomes with particular attention to how interactive elements can ensure better skill development. The study investigates whether LAN technology, in an interactive environment that supports leisure time, can complement learning spaces better than those traditionally provided. Findings from the primary studies indicate significant learning improvements with more interactive media used, related to cognitive or motor skills. Active participation, and customized learning modes are the themes of the module to meet individual learner styles and task levels. The results of the study show that these modules have great potential as effective educational agents in early childhood education can add much-needed dynamism to basic skills learning.
Digital Promotion Strategy for SMEs Using Motion Graphics: A Case Study of Metro Snack Anis Kholif Meilani; Ada Udi Firmansyah
International Journal Software Engineering and Computer Science (IJSECS) Vol. 5 No. 1 (2025): APRIL 2025
Publisher : Lembaga Komunitas Informasi Teknologi Aceh (KITA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/ijsecs.v5i1.3636

Abstract

Metro Snack is a micro, small, and medium enterprise (MSME) engaged in the production of banana chips, a signature souvenir from Lampung. Amid the rise of the digital era, the demand for creative and innovative promotional tools has become crucial for broadening market reach and enhancing competitive edge. This research seeks to develop animation-based promotional material employing motion graphics techniques through the Multimedia Development Life Cycle (MDLC) framework, encompassing stages such as concept formulation, design, material gathering, production, testing, and distribution. The development process utilized software including Canva for crafting visual components like logos and preliminary designs. It also used FlipaClip for creating 2D animations depicting banana chip production stages, and CapCut for video editing, incorporating visual effects, music, and narration. The outcome is a 1-minute 32-second promotional video that effectively showcases the unique strengths of Metro Snack’s products in an engaging and clear manner. This video has been uploaded to Instagram (@metro_snack_) with plans for expansion to other digital platforms. Findings indicate that motion graphics-based promotional videos boost brand awareness by up to 30% within the first month following distribution, as evidenced by social media engagement metrics such as likes and comments. This study aims to serve as a reference for other MSMEs in leveraging digital marketing strategies to strengthen competitiveness and drive sales growth.
APLIKASI MEDIA PEMBELAJARAN INTERAKTIF MATERI ASTEROID, KOMET, DAN METEOR BERBASIS MULTIMEDIA Dela Marsya Pitri; Ada Udi Firmansyah; Usep Saprudin
JOURNAL OF SCIENCE AND SOCIAL RESEARCH Vol. 9 No. 2 (2026): April 2026
Publisher : Smart Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54314/jssr.v9i2.6149

Abstract

Abstract: This study aims to develop an interactive multimedia-based learning media application on asteroid, comet, and meteor materials for sixth grade students of SD Negeri 3 Metro and to determine the feasibility level of the media based on expert assessment. This study employed a development research method using the Multimedia Development Life Cycle (MDLC) model, which consists of concept, design, material collecting, assembly, testing, and distribution stages. Data were collected through observation, literature study, and validation questionnaires administered to material experts and media experts. Data analysis used descriptive quantitative analysis with a Likert scale to determine the feasibility of the media. The results showed that the interactive learning media application was successfully developed based on the MDLC stages and was considered feasible as a supporting learning medium. Material expert validation obtained an average score of 3.95 in the feasible category, while media expert validation obtained an average score of 4.15 in the feasible category. The developed application has advantages in visual aspects, interactivity, and ease of navigation, which help students understand abstract materials more effectively. Therefore, this interactive multimedia-based learning media application is feasible for use in science learning for elementary school students. Keywords: Interactive Learning Media, Multimedia, MDLC, Asteroids, Comets, Meteors. Abstrak: Penelitian ini bertujuan untuk mengembangkan aplikasi media pembelajaran interaktif berbasis multimedia pada materi asteroid, komet, dan meteor untuk siswa kelas VI SD Negeri 3 Metro serta mengetahui tingkat kelayakan media berdasarkan penilaian ahli. Penelitian ini merupakan penelitian pengembangan yang menggunakan model  Multimedia Development Life Cycle (MDLC) yang meliputi tahapan concept, design, material collecting, assembly, testing, dan distribution. Teknik pengumpulan data dilakukan melalui observasi, studi literatur, dan angket validasi yang diberikan kepada ahli materi dan ahli media. Analisis data menggunakan deskriptif kuantitatif dengan skala Likert untuk menentukan tingkat kelayakan media. Hasil penelitian menunjukkan bahwa aplikasi media pembelajaran interaktif berhasil dikembangkan sesuai tahapan MDLC dan dinyatakan layak digunakan sebagai media pembelajaran pendukung. Hasil validasi ahli materi memperoleh nilai rata-rata 3,95 dengan kategori layak, sedangkan validasi ahli media memperoleh nilai rata-rata 4,15 dengan kategori layak. Aplikasi yang dikembangkan memiliki keunggulan pada aspek visual, interaktivitas, dan kemudahan navigasi sehingga mampu membantu siswa memahami materi yang bersifat abstrak. Dengan demikian, aplikasi media pembelajaran interaktif berbasis multimedia ini layak digunakan dalam pembelajaran IPA kelas VI sekolah dasar. Kata Kunci: Media Pembelajaran Interaktif, Multimedia, MDLC, Asteroid, Komet, Meteor  
Multimedia-Based Learning Application for the History of Islam's Entry into Indonesia and the Stories of the Sunans Ada Udi Firmansyah; Median Satria; Aura Maharani Darmawan; Febri Sugandi; Aditya Susanti
International Journal Software Engineering and Computer Science (IJSECS) Vol. 6 No. 2 (2026): AUGUST 2026
Publisher : Lembaga Komunitas Informasi Teknologi Aceh (KITA), Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/ijsecs.v6i2.7824

Abstract

History education in primary schools often relies on textbook-based instruction, which may limit students’ interest and participation in the learning process. This study aimed to develop an interactive multimedia learning application for teaching the history of the arrival of Islam in Indonesia and the Walisongo. The development process involved field observations, interviews with educational experts, and a literature review to collect and validate the historical learning materials. The validated materials were implemented in an offline multimedia application using graphic design and animation software. The application included an interactive interface, Indonesian-language narration, background audio, and multiple-choice quizzes to support students’ learning activities and evaluation. The developed application was evaluated through expert validation, pretest-posttest assessment, and student responses. The results showed that the application was suitable for use as a learning medium and received positive responses from students. The pretest-posttest results also indicated an improvement in students’ learning outcomes after using the application. The study indicates that interactive multimedia can serve as an alternative learning medium for supporting history learning, particularly on the history of Islam in Indonesia and the Walisongo.