Al Juhra
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PENERAPAN MODEL PEMBELAJARAN COURSE REVIEW HORAY UNTUK MENINGKATKAN HASIL BELAJAR PESERTA DIDIK PADA PEMBELAJARAN PKN KELAS IV SEKOLAH DASAR Al Juhra; Sarmita, Elma Devi; Syahidin Nurdin
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 1 (2026): Volume 11 No.1, Maret 2026.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i1.41146

Abstract

This study aims to improve students' Civics learning outcomes in elementary schools by applying the Course Review Horay learning model. This research is a Classroom Action Research using the Kemmis McTaggart model. The research procedure consists of 4 stages in each cycle, namely the planning stage, action, observation, and reflection. The subjects of this study were fourth-grade students of SD Negeri 45 Banda Aceh. Research data were obtained using descriptive statistical techniques. The results showed that there was an increase in learning activities and students' learning outcomes in Civics learning by using the Course Review Horay learning model. The increase in learning activities was observed from the activities of teachers and students. As a result, there was an increase in teacher activities from 78.09% in cycle I to 91.4% in cycle II. Furthermore, an increase in student activities also occurred, namely from 75.2% in cycle I to 91.4% in cycle II. On the other hand, the improvement in students' Civic Education (PKN) learning outcomes was 65% in cycle I and increased to 80% in cycle II. Based on this, the Course Review Horay learning model can be used as an alternative to overcome the problem of low Civic Education learning outcomes among elementary school students.
PENGEMBANGAN MEDIA KARTU PADA PEMBELAJARAN IPAS DI KELAS V SD/MI Hardiani; Mawardi; Putri Rahmi; Al Juhra; Nida.jarmita
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.41198

Abstract

This study aims to develop card-based learning media for IPAS (Integrated Natural and Social Sciences) learning in fifth-grade elementary schools. The research employed a Research and Development (R&D) method using the ADDIE development model, which consists of analysis, design, development, implementation, and evaluation stages. The subjects of this study were fifth-grade students of SD Negeri Labuy, Aceh Besar. Data were collected through material expert validation, media expert validation, teacher response questionnaires, student response questionnaires, and documentation. The results showed that the card-based learning media obtained a validation score of 100,00% from material experts and 100,00% from media experts, indicating very valid criteria. Furthermore, the teacher response reached 100,00% and the student response reached 98,86%, indicating that the developed media is very practical and feasible to be used in IPAS learning. Keywords: Card Learning Media, IPAS Learning.
PENGEMBANGAN MEDIA DADU PAPAN PANCASILA BERBASIS GAME BASED LEARNING DI KELAS IV SD/MI Nazmi, Syafira; M. Daud, Ridhwan; Al Juhra
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 02, Juni 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.51090

Abstract

This study aimed to develop a Pancasila Board Dice learning media based on Game Based Learning for fourth-grade elementary school students. The background of this research was the limited use of innovative learning media in Pancasila Education, which caused students to become less active and easily bored during the learning process. This study employed the Research and Development (R&D) method using the ADDIE development model, consisting of analysis, design, development, implementation, and evaluation stages. The research subjects included media experts, material experts, language experts, fourth-grade teachers, and 28 fourth-grade students. Data were collected through observation, interviews, validation questionnaires, and response questionnaires. The results indicated that the Pancasila Board Dice media obtained validation scores of 97% from media experts, 82% from material experts, and 85% from language experts, with an overall average score of 88%, categorized as “Very Feasible.” In addition, the practicality test obtained scores of 83% from students and 92% from teachers, with an overall average score of 87%, categorized as “Very Practical.” Therefore, the Game Based Learning-based Pancasila Board Dice media is feasible and practical for use in Pancasila Education learning in fourth-grade elementary schools.