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PERANCANGAN USER INTERFACE DAN USER EXPERIENCE PADA APLIKASI ”ON STUDY” UNTUK PEMBELAJARAN DI ERA DIGITAL Najibah Aisyah Muhaa; Bintang Danuarta; Azhar Adyatma Pratama; Apriade Voutama; Mohamad Jajuli
Jurnal Manajamen Informatika Jayakarta Vol 5 No 2 (2025): Jurnal Manajemen Informatika Jayakarta (JMI Jayakarta)
Publisher : Sekolah Tinggi Manajemen Informatika dan Komputer Jayakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52362/jmijayakarta.v5i2.1820

Abstract

Efisiensi dalam pembelajaran digital merupakan kebutuhan utama di era modern, khususnya di dunia pendidikan. Namun, dalam pelaksanaannya banyak institusi menghadapi tantangan berupa proses absensi yang tidak efisien, pengumpulan tugas yang tidak terorganisir, dan evaluasi pembelajaran yang kurang optimal. Penelitian ini bertujuan untuk mengatasi masalah tersebut melalui pengembangan aplikasi ”On Study”, sebuah platform digital yang dirancang untuk meningkatkan efisiensi pengelolaan aktivitas pembelajaran. Pendekatan penelitian dengan metode design thinking. meliputi analisa emphatize, define, ideate, prototype, testing. Hasil menunjukkan bahwa rancangan UI/UX aplikasi ini memiliki skor 88 dengan uji System Usability Scale (SUS), sehingga dapat ditunjukkan bahwa hasilnya akan meningkatkan keterlibatan komunikasi antara pengajar dan pelajar, mempercepat proses absensi, dan memberikan kemudahan dalam pengelolaan tugas serta evaluasi pembelajaran. Aplikasi “On Study” diharapkan menjadi solusi inovatif yang membantu institusi pendidikan mengadopsi teknologi digital dengan lebih efektif.
Prinsip Nielsen pada Redesign User Experience SIMKOPDES Bintang Danuarta; Oman Komarudin; Aries Suharso
IKRA-ITH Informatika : Jurnal Komputer dan Informatika Vol. 10 No. 2 (2026): IKRAITH-INFORMATIKA Vol 10 No 2 Juli 2026
Publisher : Fakultas Teknik Universitas Persada Indonesia YAI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37817/ikraith-informatika.v10i2.7206

Abstract

Sistem Informasi Koperasi Desa Merah Putih (SIMKOPDES) is a digital platform to modernize cooperative governance in rural areas. However its implementation faces challenges due to the digital literacy gap among administrators and an existing interface design that triggers cognitive overload. This study aims to redesign the SIMKOPDES interface using the Design Thinking method. The problem identification stage was conducted comprehensively using Heuristic Evaluation (HE) based on Nielsen 10 Principles by experts and Cognitive Walkthrough (CW) by end users. The redesign solutions focused on simplifying navigation flows, adjusting terminology to match the mental models of rural users, and providing clear visual feedback. Final testing of the new prototype was conducted using the UEQ instrument with 20 rural cooperative administrators as respondents. The measurement results showed a highly significant improvement with all scales achieving positive values. Overall, the evaluation results demonstrate a substantial improvement in user experience, with an average UEQ score increase of 3.04 points from the existing system to the redesigned prototype. The most significant improvement was recorded in the Perspicuity dimension, which increased from -0.89 to 2.05, indicating that the prototype is considerably easier to understand and learn for users. In the benchmark comparison five scales were categorized as Excellent and the Novelty scale as Good. This proves that user experience engineering based on heuristic principles successfully created an adaptive, friendly, and inclusive SIMKOPDES interface for cooperative administrators with limited digital literacy.