Muhammad Akmaluddin Andayani Komara
Universitas Pendidikan Indonesia

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Multimedia Development in Guided Inquiry-Based Learning to Enhance Vocational High School Students' Computational Thinking Skills Muhammad Akmaluddin Andayani Komara; Enjun Junaeti; Erna Piantari; Eka Fitrajaya Rahman
Computing and Education Technology Journal Vol 5, No 1 (2025): APRIL
Publisher : Pendidikan Komputer FKIP Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/cetj.v5i1.15228

Abstract

This study aims to develop multimedia-based learning using the Guided Inquiry-Based Learning model to enhance computational thinking skills among vocational high school students in the context of Society 5.0. The research adopts a Research and Development (R&D) approach following the ADDIE model and employs a one-group pretest-posttest design to evaluate its effectiveness. The developed multimedia integrates interactive educational games to support engagement and conceptual understanding. The results indicate a significant increase in students' computational thinking abilities, with average pretest and posttest scores improving from 41.30 to 67.83. The normalized gain scores show moderate improvement across computational thinking elements: decomposition (0.413), abstraction (0.283), pattern recognition (0.263), and algorithmic thinking (0.337). Student responses reveal an 82% satisfaction rate, categorized as "Very Good," reflecting high levels of motivation and engagement. The use of multimedia and interactive games within a guided inquiry framework effectively supports contextual and abstract learning processes, demonstrating its potential as a practical and innovative solution to strengthen computational thinking skills in vocational education.