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Development of Virtual Reality–Based Learning Media on Particle Motion Dynamics Using the Kuula Platform Supported by a Digital Flipbook to Improve Conceptual Understanding of Senior High School Grade XI Students Putri Wiji Rahayu; Eko Risdianto; Andik Purwanto; M. Abdul Jamal
FINGER : Jurnal Ilmiah Teknologi Pendidikan Vol. 5 No. 1 (2026): Finger : Jurnal Ilmiah Teknologi Pendidikan
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/finger.v5i1.620

Abstract

Background: Innovative learning media are needed to address students’ difficulties in understanding abstract physics concepts, particularly Particle Motion Dynamics, especially in schools with limited laboratory facilities.Aims: This study aimed to develop Virtual Reality (VR) learning media based on 360° videos using the Kuula platform supported by a digital flipbook and to examine its validity, practicality, and effectiveness in improving senior high school students’ conceptual understanding.Methods: This study used a Research and Development (R&D) approach with the ADDIE model. The effectiveness of the product was tested using a one-group pretest–posttest design involving 40 Grade XI students at SMA Negeri 4 Bengkulu City. The product was validated by two physics lecturers and one physics teacher. Data were collected using validation sheets, student response questionnaires, and a conceptual understanding test. Data analysis included the Shapiro–Wilk test for normality, followed by the Wilcoxon signed-rank test to determine differences between pretest and posttest scores. Effect size was also calculated to measure the magnitude of the treatment effect.Results: Expert validation showed an average feasibility score of 97, categorized as “very feasible”. Students’ responses were highly positive, with a score of 97 (“very good”). The N-Gain analysis indicated a significant improvement in conceptual understanding, with the average score increasing from 29 (pretest) to 93 (posttest), categorized as high improvement.Conclusion: The Kuula platform–based VR learning media supported by a digital flipbook was valid, received positive responses from students, and effectively improved students’ conceptual understanding of Particle Motion Dynamics. Therefore, it is feasible to be used as an alternative medium for physics learning.
Software and Information Systems for Sustainability: A Systematic Literature Review of Models, Applications, and Evaluation Metrics Deki Saputra; Eko Risdianto; Mohammad Qais Rezvani; Putri Wiji Rahayu
Journal of Sustainable Software Engineering and Information Systems Vol. 2 No. 1 (2026): Journal of Sustainable Software Engineering and Information Systems
Publisher : CV Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/jsseis.v2i1.160

Abstract

Background: The existing literature on sustainable software and information systems is fragmented, with research often siloed into specific models, applications, or evaluation metrics without a cohesive overview. This fragmentation hinders the development of a unified understanding necessary for researchers, practitioners, and policymakers to effectively implement sustainability principles. Aims: This study aims to systematically analyze and synthesize research on software and information systems for sustainability. Its scope is to identify the dominant models, primary application domains, and key evaluation metrics used in the field to establish a consolidated understanding and guide future efforts. Methods: A Systematic Literature Review (SLR) following PRISMA screened 314 Scopus documents (2017–2026) to 25 articles, analyzed using Biblioshiny, VOSviewer, and thematic synthesis. Result: The analysis reveals a field in a consolidative phase, dominated by systematic review-based research (76%) focused on theoretical synthesis. While geographically diverse, the research centers on "sustainability" and "information systems" as core themes. A critical gap exists between conceptual frameworks and practical application, evidenced by a scarcity of empirical studies (only 4% quantitative) and the absence of standardized evaluation metrics. Conclusion: This review concludes that while significant progress has been made in mapping the conceptual landscape, the field of software and information systems for sustainability must now prioritize empirical validation, the development of AI-driven systems, and the establishment of uniform measurement standards to bridge the gap between theoretical promise and tangible real-world outcomes.