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Efektivitas Media Pembelajaran Digital pada Pembelajaran Matematika SMP Isma Nurhasanah
REGRESI: Journal of Mathematics Education and Application Vol. 1 No. 2 (2025)
Publisher : Papanda Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56916/regresi.v1i2.3707

Abstract

Mathematics learning often faces problems such as students’ low conceptual understanding, motivation, and learning outcomes, mainly due to the abstract nature of the material and the continued use of conventional teaching methods. One alternative solution that has been widely studied is the use of digital-based learning media. This study aims to systematically analyze research findings related to the use of digital learning media in mathematics education. The method employed in this study is a Systematic Literature Review (SLR) by analyzing 12 relevant national journal articles. The articles were selected based on criteria including topic relevance, research methodology, and a focus on digital-based mathematics learning. The results of the review indicate that the use of digital learning media generally has a positive impact on mathematics learning, particularly in improving conceptual understanding, motivation, activeness, and learning outcomes of junior high school students. Digital media also help students visualize abstract mathematical concepts, making learning more meaningful. However, several challenges are still found in its implementation, such as limited infrastructure, teacher readiness, and access to technology. Based on these findings, it can be concluded that digital learning media have great potential to improve the quality of mathematics learning when supported by careful planning and teachers’ competence in utilizing educational technology..
Pendampingan Pembelajaran Literasi-Numerasi Siwa Berbasis Permainan Edukatif Nia Kania; Iik Nurhikmayati; Isma Nurhasanah; Aulia Nisa Trisna Ihsani; Khairunnisa Khairunnisa
Journal of Community Service (JCOS) Vol. 4 No. 2 (2026)
Publisher : EDUPEDIA Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56855/jcos.v4i2.2423

Abstract

Rendahnya kemampuan literasi dan numerasi masih menjadi tantangan dalam pembelajaran di sekolah, terutama pada aspek pemahaman bacaan, penalaran, dan penyelesaian masalah kontekstual. Kegiatan pengabdian kepada masyarakat ini bertujuan meningkatkan kemampuan literasi dan numerasi siswa melalui pendampingan berbasis permainan edukatif di SMP Islam Asy Syafi'iyyah. Program dilaksanakan menggunakan pendekatan partisipatif dan kolaboratif yang melibatkan guru sebagai mitra dalam setiap tahapan kegiatan. Pelaksanaan program meliputi sosialisasi, pelatihan fasilitator dan guru pendamping, pelaksanaan pretest, implementasi permainan edukatif, pendampingan pembelajaran, posttest, serta evaluasi dan refleksi bersama. Media yang digunakan meliputi kartu literasi, kartu angka, board game, ular tangga literasi–numerasi, dan kuis kelompok yang dipadukan dengan lembar kerja peserta didik. Hasil kegiatan menunjukkan bahwa program berhasil meningkatkan rata-rata kemampuan literasi sebesar 28,8% dan numerasi sebesar 30,7%, melampaui target peningkatan yang ditetapkan. Hasil observasi juga menunjukkan bahwa 87% siswa terlibat aktif selama proses pembelajaran. Selain meningkatkan hasil belajar, kegiatan ini menghasilkan luaran berupa paket permainan edukatif beserta panduan implementasi yang diserahkan kepada sekolah mitra sebagai upaya menjamin keberlanjutan program. Dengan demikian, pendampingan berbasis permainan edukatif terbukti mampu menciptakan pembelajaran yang lebih aktif, menyenangkan, dan bermakna serta berkontribusi terhadap penguatan kemampuan literasi dan numerasi siswa.