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DEVELOPMENT OF PJBL AND DEEP LEARNING TO IMPROVE STUDENT CREATIVITY IN PANCASILA INTEGRATED ARTS EDUCATION Yuni Karsih Asmi; Sutrisna Wibawa; Insanul Qisti Barriyah; Ana Fitrotun Nisa; Heri Maria Zulfiati
SOSIOEDUKASI Vol 14 No 2 (2025): SOSIOEDUKASI : JURNAL ILMIAH ILMU PENDIDIKAN DAN SOSIAL
Publisher : Fakultas Keguruan Dan Ilmu Pendidikan Universaitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/sosioedukasi.v14i1.5619

Abstract

The development of the PjBL and Deep Learning models in Pancasila Education integrated with Arts and Culture can enable students to explore in designing projects accurately. This study aims to describe the development of the PjBL and Deep Learning models in Pancasila Education integrated with Arts and Culture. This research model uses the 4D model of development research (R & D) (define, design, develop, and disseminate). The development was carried out on developing teaching modules, the reference devices include teaching modules (learning plans), assessment instruments, student creativity observation sheets, student response questionnaires to learning activities, teacher response questionnaires to teaching modules. Data were collected using observation and questionnaire techniques. The research instruments used were questionnaires and observation sheets. The collected data were analyzed quantitatively to determine the average score, by categorizing based on the evaluation table referred to by the criteria, then analyzed qualitatively. This study found that: (1) the product was declared feasible after going through one revision with the addition of several components in each section from content experts, language, media, and practitioners and (2) the product was declared practical because it met the aspects of self-instruction, self-contained, stand alone, adaptive, and user friendly. Therefore, it is concluded that the Project Based Learning model with the Deep Learning approach on the material of applying Pancasila values in everyday life is feasible and practical to use in learning Pancasila Education integrated with Arts and Culture.  
Development of Project-Based Interactive Multimedia for Science to Improve Critical Reasoning in Elementary School Students Yuni Karsih Asmi; Yuli Prihatni; Ana Fitrotun Nisa; Akbar Al Masjid
Jurnal Penelitian Pendidikan IPA Vol 12 No 3 (2026)
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v12i3.14462

Abstract

The low critical reasoning ability of elementary school students in science learning requires learning innovations that are able to integrate technology, project activities, and active student involvement. This study aims to develop interactive multimedia science based on projects and test its validity and effectiveness in improving critical reasoning of elementary school students. The type of research used is research and development (R&D) with the ADDIE model, which consists of the stages of analysis, design, development, implementation, and evaluation. Quantitative data were collected through questionnaires, observations and critical reasoning questions, while qualitative data were obtained from suggestions and validators of media and materials. The product was tested on 39 students from two elementary schools in Klaten Regency. The sample in this study was selected using a purposive random sampling technique. Data were analyzed using t-tests and N-gain tests to determine the effectiveness of the product in improving critical reasoning. The results of the study showed that the validation of media and materials each obtained a percentage of 87.92% (feasible) and 93.69% (very feasible), and the results of the t-test showed a probability value of 0.004 < 0.05 which indicated a significant influence on improving students' critical reasoning. The results of the N-gain test also showed an increase in students' critical reasoning after the use of project-based interactive multimedia for science and technology. Therefore, it can be concluded that project-based interactive multimedia for science and technology meets the criteria of feasibility and effectiveness so that it can be applied in science and technology learning in elementary schools.