Dwi Jayanti Kurnia Dewi
Universitas Negeri Surabaya

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Pelatihan Pendekatan Deep Learning untuk Meningkatkan Kemampuan Berpikir Kritis Anak Usia Dini  Pelatihan Pendekatan Deep Learning untuk Meningkatkan Kemampuan Berpikir Kritis Anak Usia Dini Afifah Rahmaningrum; Nur Ika Sari Rakhmawati; Dewi Komalasari; Muhammad Reza; Dwi Jayanti Kurnia Dewi
Dedikasi Cendekia: Warta Pengabdian Pendidikan Vol. 2 No. 2 (2025)
Publisher : Educational Consultant & Counseling Career (EC3) Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.66653/dedikasicendekia.v2i2.48

Abstract

Early childhood education requires teachers to design learning that stimulates critical thinking skills. However, most PAUD teachers in HIMPAUDI, Depok District, Sleman, have limited understanding of the deep learning approach. This community service program aimed to enhance teachers’ competence in implementing deep learning through theory-based and practical training. The methods included socialization, interactive workshops, and classroom mentoring. The results showed a significant improvement in teachers’ understanding of deep learning concepts and their ability to design learning activities that foster children’s critical thinking. Moreover, teachers successfully developed innovative teaching tools and materials based on the deep learning approach. This program highlights the importance of continuous professional development for early childhood teachers and supports the implementation of 21st-century learning focused on cultivating critical thinking skills from an early age.
Development of the “Bisik Lalongklek” Game to Improve Receptive Language Skills in Children Aged 4–5 Years Rochmatul Alim; Rachma Hasibuan; Dewi Komalasari; Dwi Jayanti Kurnia Dewi
Ceria: Jurnal Program Studi Pendidikan Anak Usia Dini Vol. 14 No. 3 (2025): Ceria Jurnal Pendidikan Anak Usia Dini
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31000/ceria.v14i3.14705

Abstract

This study aims to develop a learning medium in the form of the “Bisik Lalongklek” game to enhance the receptive language skills of children aged 4–5 years. Receptive language ability is crucial for young children to understand instructions, recognize vocabulary, and provide appropriate responses. This study employed a Research and Development (R&D) method, involving stages of problem identification, product design, expert validation, product revision, and both limited and extensive trials. The research subjects were group A children aged 4–5 years, with data collected through observation and documentation. Validation results from material and media experts indicated that the “Bisik Lalongklek” game falls within the “highly feasible” category, with an average feasibility percentage above 85%. The findings revealed that the children showed improvement in understanding instructions, recognizing vocabulary, and responding appropriately. This study demonstrates that integrating physical movement and traditional games can create enjoyable and meaningful learning experiences. The motor involvement and verbal interaction embedded in the game encourage children to be more active in processing information. Therefore, the “Bisik Lalongklek” game can serve as an innovative, educational learning medium aligned with the developmental characteristics of early childhood and can be effectively implemented by teachers in classroom learning activities.
Analysis of the Use of GERATIF (Interactive Numeracy Game) on the Numeracy Skills of Children Aged 5–6 Years Vina Salsabilah Himawati; Nur Ika Sari Rakhmawati; Rachma Hasibuan; Sri Widayati; Dwi Jayanti Kurnia Dewi
Ceria: Jurnal Program Studi Pendidikan Anak Usia Dini Vol. 15 No. 2 (2026): Ceria Jurnal Pendidikan Anak Usia Dini
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31000/ceria.v15i2.15819

Abstract

This study was motivated by the problem of low numeracy skills among children aged 5–6 years, which is frequently encountered in early childhood education settings. This condition is influenced by learning activities that are insufficiently engaging and fail to motivate children. Meanwhile, technological advancements require the education sector to integrate digital media into the learning process. This study aimed to determine the effect of using GERATIF (Interactive Numeracy Game) on the numeracy skills of children aged 5–6 years. The study employed a quantitative approach using a quasi-experimental method with a nonequivalent control group design. The participants consisted of 40 children, comprising 20 children in the experimental group and 20 children in the control group. Data were collected through observation and documentation. The data obtained from both the experimental and control groups were analyzed using the Independent Samples t-Test. The results of the analysis indicated an Equal Variances Assumed significance value (Sig. 2-tailed) of 0.025. Since the significance value was less than 0.05, the alternative hypothesis (Ha) was accepted and the null hypothesis (H₀) was rejected. These findings demonstrate that the use of GERATIF (Interactive Numeracy Game) has a significant effect on the numeracy skills of children aged 5–6 years.