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Colouring activities untuk mereduksi agresivitas pada siswa kelas 3 SD Najwa Maharani Zahra; Tiara Marsela Triyani; Syifa Aryani; Harta Prima Meza; Muhammad Firly
Jurnal Riset Psikologi Vol. 7 No. 2 (2024): Jurnal Riset Psikologi
Publisher : Departemen Psikologi, Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jrp.v7i2.15999

Abstract

The research design used in this study was two- group posttes design. The population in this study were 3rd grade students in one of the public elementary schools in Padang City. The sample in this study amounted to 30 people in which, the sample was divided into two groups, namely the coloring and non-coloring groups, so that it was obtained in one group of 15 samples. The analysis techniques used include normality test, homogeneity test and hypothesis testing using t-test, where the results are processed using the JASP 16.0 application. The results obtained are that there is a significant difference in aggression levels between classes given coloring activities and classes that are not given coloring activities because the p value = 0.001.
Bersatu Lawan Api : Menanamkan Nilai Tanggap Bencana Sejak Usia Dini Melalui Psikogame yang Interaktif Najwa Maharani Zahra; Nurul Huda Nabillah; Zabrina Zabrina; Nabila Asyifa; Dian Hamama; Devi Lusiria
Jejak digital: Jurnal Ilmiah Multidisiplin Vol. 2 No. 2 (2026): MARET 2026
Publisher : INDO PUBLISHING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63822/emc4w335

Abstract

Fire is a non-natural disaster that has a major impact, especially in developing countries like Indonesia. Early childhood is a vulnerable group, but has not received much education on appropriate disaster mitigation. This study developed an educational game “Pahlawan Cilik” to introduce fire mitigation to children aged 4–6 years. The method used was pre-experimental with a one-group pretest-posttest model. The results showed an increase in children's understanding after participating in the game. This game is effective because it involves visual, motoric, and emotional aspects in the learning process.