Claim Missing Document
Check
Articles

Found 2 Documents
Search

Colouring activities untuk mereduksi agresivitas pada siswa kelas 3 SD Najwa Maharani Zahra; Tiara Marsela Triyani; Syifa Aryani; Harta Prima Meza; Muhammad Firly
Jurnal Riset Psikologi Vol. 7 No. 2 (2024): Jurnal Riset Psikologi
Publisher : Departemen Psikologi, Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jrp.v7i2.15999

Abstract

The research design used in this study was two- group posttes design. The population in this study were 3rd grade students in one of the public elementary schools in Padang City. The sample in this study amounted to 30 people in which, the sample was divided into two groups, namely the coloring and non-coloring groups, so that it was obtained in one group of 15 samples. The analysis techniques used include normality test, homogeneity test and hypothesis testing using t-test, where the results are processed using the JASP 16.0 application. The results obtained are that there is a significant difference in aggression levels between classes given coloring activities and classes that are not given coloring activities because the p value = 0.001.
Efektivitas Penggunaan Permainan Dahi Detektif sebagai Game Edukatif dalam Intervensi Bencana Banjir dan Kebakaran pada Anak Usia 10-11 Tahun Tiara Marsela Triyani; Harta Prima Meza; Lovina Ausha Nessaputri; Syukriat Syukriat; Qori Gheitsa Zahira; Devi Lusiria
Jejak digital: Jurnal Ilmiah Multidisiplin Vol. 2 No. 2 (2026): MARET 2026
Publisher : INDO PUBLISHING

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63822/ytew3n44

Abstract

Indonesia has high vulnerability to floods and fires that cause psychological impacts on children. This study examined the effectiveness of the "Dahi Detective" game as an educational intervention among 25 fifth-grade students at SDN 29 Dadok Tunggul Hitam, Padang. A Game-Based Learning method was employed with data collection through observation, pre-post questionnaires, interviews, and field notes, then analyzed using Wilcoxon Signed-Rank test. Results showed significant improvement in disaster understanding (p < 0.001) with the mean pretest score increasing from 71.28 to 89.76 in the posttest with maximum effect size -1.000. The Dahi Detective game proved effective in enhancing children's understanding of flood and fire disaster causes, supporting constructivist and Bandura's social learning theories.