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Colouring activities untuk mereduksi agresivitas pada siswa kelas 3 SD Najwa Maharani Zahra; Tiara Marsela Triyani; Syifa Aryani; Harta Prima Meza; Muhammad Firly
Jurnal Riset Psikologi Vol. 7 No. 2 (2024): Jurnal Riset Psikologi
Publisher : Departemen Psikologi, Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jrp.v7i2.15999

Abstract

The research design used in this study was two- group posttes design. The population in this study were 3rd grade students in one of the public elementary schools in Padang City. The sample in this study amounted to 30 people in which, the sample was divided into two groups, namely the coloring and non-coloring groups, so that it was obtained in one group of 15 samples. The analysis techniques used include normality test, homogeneity test and hypothesis testing using t-test, where the results are processed using the JASP 16.0 application. The results obtained are that there is a significant difference in aggression levels between classes given coloring activities and classes that are not given coloring activities because the p value = 0.001.
Efektifitas Permainan Ka-Gem dalam Meningkatkan Pengetahuan Mitigasi Bencana pada Anak Kelas 5 SD Syifa Aryani; Devi Lusiria
Jurnal Ilmiah Literasi Indonesia Vol. 2 No. 2 (2026): JULI-DESEMBER
Publisher : Indo Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63822/w7qm0f37

Abstract

Indonesia, including Padang City, is highly prone to earthquakes, yet disaster mitigation awareness among elementary students remains limited. This study evaluates the effectiveness of Ka-Gem, an educational card game, in enhancing fifth-grade students’ knowledge of disaster mitigation. Employing a quantitative one-group pretest-posttest design, the study involved 20 students from SDN 29 Dadok Tunggul Hitam. Data were collected through tests administered before and after gameplay and analyzed using a paired sample t-test. Findings revealed a significant improvement in students’ understanding (p < 0.001), suggesting that Ka-Gem fosters active, enjoyable, and meaningful learning. The game's interactive format and visual content supported better retention of mitigation strategies. These results highlight the potential of game-based learning as a tool for disaster education in primary schools.
Eksploratori Skala Body Acceptance by Others-2 (Baos-2) Versi Bahasa Indonesia Harta Prima Meza; Syifa Aryani; Devi Lusiria
Jurnal Ilmu Sosial dan Humaniora Vol. 2 No. 1 (2026): JANUARI-MARET
Publisher : Indo Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63822/bfp6kt51

Abstract

This study aims to conduct a linguistic and cultural adaptation of the Body Acceptance by Others Scale-2 (BAOS-2) into Indonesian and to evaluate its validity and reliability through an Exploratory Factor Analysis (EFA) approach. Participants consisted of 305 individuals aged over 17 years, selected using purposive sampling. The data suitability test showed a Kaiser-Meyer-Olkin (KMO) value of 0.932 and a significant Bartlett’s Test (p < .001), indicating that the data were appropriate for further analysis. The EFA identified a single main factor with an eigenvalue of 6.556, explaining 46.3% of the total variance, with all items having factor loadings ≥ 0.60. These findings indicate that the Indonesian version of the BAOS-2 has a stable unidimensional structure and excellent psychometric properties. The scale is culturally relevant and can be used to measure individuals’ perceptions of body acceptance by others in the Indonesian societal context. Furthermore, the reliability analysis showed that the instrument demonstrated good internal consistency, with a Cronbach’s Alpha value of 0.783, exceeding the minimum threshold of 0.70 and supporting the feasibility of using the scale in the Indonesian cultural context.