Syaqilla Maulidia
Universitas Paramadina

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CultureFun: An Interactive Web-Based Cultural Learning Platform Using a Human-Computer Interaction Approach Syaqilla Maulidia; Najjuan Al Fariz; Andhika Presha Saputra; Muhammad Darwis
Journal of Information System and Informatics Vol 8 No 2 (2026): April
Publisher : Asosiasi Doktor Sistem Informasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63158/journalisi.v8i2.1472

Abstract

This study aimed to develop CultureFun, a user-centered web-based platform for cultural learning among younger generations. The study addressed the limitation of existing digital cultural learning media, which often rely on text-heavy content and provide limited interactivity. User-Centered Design and Design-Based Research were applied to guide needfinding, empathy-based analysis, iterative prototyping, and usability evaluation. Data were collected through semi-structured interviews and direct observation involving twelve participants aged 10–23 years. The final prototype was evaluated using the System Usability Scale. The results showed that CultureFun was perceived as easy to use and engaging, particularly because the platform presented short cultural content supported by images, quizzes, and mini-games. The platform achieved an average usability score of 72.08, indicating good and acceptable usability. This study concludes that integrating user-centered analysis, iterative prototyping, and gamified interaction can support the development of an effective and usable digital cultural learning platform. However, the findings were limited by the small sample size and the focus on usability rather than direct measurement of learning effectiveness. Future studies are recommended to involve more diverse participants and examine long-term cultural knowledge retention.
Impact of UI/UX on Shopee User Acceptance: A TAM Approach Syaqilla Maulidia; Naina Camila; Fadhil Husein; Diki Gita Purnama
Journal of Information System and Informatics Vol 7 No 3 (2025): September
Publisher : Asosiasi Doktor Sistem Informasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51519/journalisi.v7i3.1193

Abstract

In the digital era, e-commerce platforms such as Shopee must continually improve their user interface (UI) and user experience (UX) to enhance user acceptance and competitiveness. This study analyzes the impact of UI/UX on user acceptance of the Shopee application using the Technology Acceptance Model (TAM), incorporating four variables: Perceived Usefulness (PU), Perceived Ease of Use (PEOU), Behavioral Intention to Use (BIU), and Actual System Use (ASU). A quantitative approach was applied, collecting data via questionnaire from a purposive sample of 90 active Shopee users in RT 002/07, Pela Mampang. Data were analyzed using SPSS 26, including validity, reliability, and hypothesis testing. The results show that PEOU significantly influences PU, while both PU and PEOU have a strong and significant effect on BIU, with PU demonstrating a slightly stronger influence. BIU also significantly affects ASU. These findings indicate that ease of use and perceived benefits are key drivers of user intention and actual usage behavior. The results provide practical implications for Shopee's design and development teams to prioritize enhancing ease of navigation, feature intuitiveness, and visual clarity to increase user engagement and system usage.